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<blockquote data-quote="Celebrim" data-source="post: 6466124" data-attributes="member: 4937"><p>I think in hind sight 3e will be seen as one of the single most influential RPG rules sets in the history of the hobby. The number of really solid and important games that came out of D20 is just amazing, and 3e D&D represented a real golden era for the brand that we may never see again.</p><p></p><p>5e is also solid. If I hadn't took the time to 'fix' 3.X to my standards, I'd probably be playing 5e. Superficially, the core system seems rock solid. I'm not saying I wouldn't tweak it here or there, or that I wouldn't end up with 500+ pages of house rules for it, but the basic ideas are solid and well (for lack of a better word) humble despite its high ambition. It's well written. I don't get bored nearly as quickly reading it as I did the 4e books, and a lot of attention to killing off the vermin without slaying the sacred cows seems to have been made. </p><p></p><p>4e went wrong in a lot of ways, but the main way it went wrong is that it paid too much attention to how the 3e game could go bad and not nearly enough attention to how much fun most people were having with it and why. I think for most players, 4e represented a fix to problems that they didn't have. It was almost like the edition of the game for people who hated the game. For them, it was probably a great thing and I'm happy for them, but, yeah, I'll be really surprised if 4e retains a large number of players in the long run or if there is a rebirth of nostalgia for the 4e game the way we've seen with OSRIC games.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6466124, member: 4937"] I think in hind sight 3e will be seen as one of the single most influential RPG rules sets in the history of the hobby. The number of really solid and important games that came out of D20 is just amazing, and 3e D&D represented a real golden era for the brand that we may never see again. 5e is also solid. If I hadn't took the time to 'fix' 3.X to my standards, I'd probably be playing 5e. Superficially, the core system seems rock solid. I'm not saying I wouldn't tweak it here or there, or that I wouldn't end up with 500+ pages of house rules for it, but the basic ideas are solid and well (for lack of a better word) humble despite its high ambition. It's well written. I don't get bored nearly as quickly reading it as I did the 4e books, and a lot of attention to killing off the vermin without slaying the sacred cows seems to have been made. 4e went wrong in a lot of ways, but the main way it went wrong is that it paid too much attention to how the 3e game could go bad and not nearly enough attention to how much fun most people were having with it and why. I think for most players, 4e represented a fix to problems that they didn't have. It was almost like the edition of the game for people who hated the game. For them, it was probably a great thing and I'm happy for them, but, yeah, I'll be really surprised if 4e retains a large number of players in the long run or if there is a rebirth of nostalgia for the 4e game the way we've seen with OSRIC games. [/QUOTE]
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