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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Issue with "Core" 3.5?
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<blockquote data-quote="halfling rogue" data-source="post: 6466971" data-attributes="member: 6779182"><p>I think you kind of hit on what might be the reason I'm digging 5e. I loved 3.5 and I even found 4e to be pretty okay, but it was the math that kept snagging. I don't know if I will ever DM a 3.5 game, but as I was preparing to do so (in hopes my group would return to 3.5 from 4) I soon realized that our DM had to be pretty much a math wizard. I really couldn't get the concept of designing an encounter, much less remembering the plus this and plus that in each situation. As a player, easy peasy. As a DM (who didn't even DM), it looked daunting.</p><p></p><p>4e is where I felt the math as a player. Every move in combat was something complicated even from the get go. It took me a while to understand the 2[W]+Whathaveyou formula. And even when I figured it out it looked too much like algebra. After a few sessions it made me groan. I remember during one combat encounter, after pouring over all of my Power options. I looked at the DM and said, "Can I just...uh...hit him with my greataxe?" That's when I realized I didn't like 4e anymore.</p><p></p><p>So that's I think where 5e hit just right with me. The math is so simple and out of the way. It gives me the same feeling as when I first started playing with 3.5 and more.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6466971, member: 6779182"] I think you kind of hit on what might be the reason I'm digging 5e. I loved 3.5 and I even found 4e to be pretty okay, but it was the math that kept snagging. I don't know if I will ever DM a 3.5 game, but as I was preparing to do so (in hopes my group would return to 3.5 from 4) I soon realized that our DM had to be pretty much a math wizard. I really couldn't get the concept of designing an encounter, much less remembering the plus this and plus that in each situation. As a player, easy peasy. As a DM (who didn't even DM), it looked daunting. 4e is where I felt the math as a player. Every move in combat was something complicated even from the get go. It took me a while to understand the 2[W]+Whathaveyou formula. And even when I figured it out it looked too much like algebra. After a few sessions it made me groan. I remember during one combat encounter, after pouring over all of my Power options. I looked at the DM and said, "Can I just...uh...hit him with my greataxe?" That's when I realized I didn't like 4e anymore. So that's I think where 5e hit just right with me. The math is so simple and out of the way. It gives me the same feeling as when I first started playing with 3.5 and more. [/QUOTE]
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Issue with "Core" 3.5?
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