Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issue with Wind Walk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daemonslye" data-source="post: 1673400" data-attributes="member: 6309"><p>Can move 600ft per round insubstantially </p><p>(although accompanied by a "Magical wind");</p><p>Lasts one hour per level and each person affected</p><p>can act independently;</p><p></p><p>So - Assuming you have a "snatch and grab" dungeon or</p><p>a "kill the main bad guy" dungeon, how do you counter?</p><p>Seems like it is much easier to protect against the "scry/teleport"</p><p>combo than a group of misty wind walkers blowing through</p><p>your palace at 60 mph.</p><p></p><p>Is there anything I am missing? I am loath to single out</p><p>one spell for deletion but I dont see many other choices;</p><p></p><p>Most other spells have relatively reasonable counters (scry=will save/counterspells,</p><p>planar ally costs treasure, gasform=slow move; arcane eye=slow, </p><p>ethereal jaunt=personal only, etc.);</p><p></p><p>Yes - it is a high level (12th) campaign - but this spell renders</p><p>a maze, castle or palace open to a quick mapping and allows the</p><p>characters to bypass many of the more mundane wards/encounters;</p><p>The only thing I can come up with as a counter is a "greater dispel-glyph"</p><p>and even then - it feels like crafting a special counter for one</p><p>spell (which can potentially be recast after passing the glyph assuming</p><p>a scroll or two).</p><p></p><p>Thanks for any and all suggestions,</p><p></p><p>~D</p></blockquote><p></p>
[QUOTE="daemonslye, post: 1673400, member: 6309"] Can move 600ft per round insubstantially (although accompanied by a "Magical wind"); Lasts one hour per level and each person affected can act independently; So - Assuming you have a "snatch and grab" dungeon or a "kill the main bad guy" dungeon, how do you counter? Seems like it is much easier to protect against the "scry/teleport" combo than a group of misty wind walkers blowing through your palace at 60 mph. Is there anything I am missing? I am loath to single out one spell for deletion but I dont see many other choices; Most other spells have relatively reasonable counters (scry=will save/counterspells, planar ally costs treasure, gasform=slow move; arcane eye=slow, ethereal jaunt=personal only, etc.); Yes - it is a high level (12th) campaign - but this spell renders a maze, castle or palace open to a quick mapping and allows the characters to bypass many of the more mundane wards/encounters; The only thing I can come up with as a counter is a "greater dispel-glyph" and even then - it feels like crafting a special counter for one spell (which can potentially be recast after passing the glyph assuming a scroll or two). Thanks for any and all suggestions, ~D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issue with Wind Walk
Top