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Issue with Wind Walk
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<blockquote data-quote="daemonslye" data-source="post: 1673552" data-attributes="member: 6309"><p>Here is what I believe would happen:</p><p></p><p>1. Guards on tower hear a wind and might see a mist (80% likely otherwise</p><p>they see misty forms) decend toward the castle but cant be sure.</p><p>2. The wind blows through the front entrance of the castle</p><p>and the guards look up only to a strange mist barrel past them</p><p>travelling 600ft per round - "What was that?"</p><p>3. The golem at the staircase animates at the approach</p><p>of the mist but it goes overhead and continues past before the</p><p>golem takes its first step</p><p>4. The mist heads downstairs traversing through many corridors</p><p>before finding the dungeon where the princess is kept - guarded </p><p>by a troop of trolls;</p><p>5. The trolls notice a wind and a mist - that quickly disappears </p><p>back through the entrance;</p><p>6. The trolls begin to argue about what the mist signified and what</p><p>to do about it. They prepare themselves for battle;</p><p>7. The party comes out of mist form in an empty hallway or room </p><p>(yes- roll for encounters but things are happening too fast to have </p><p>every corridor filled)</p><p>8. Party buffs and dim doors into dungeon;</p><p>9. Party attacks trolls with prepared fire and acid onhand then</p><p>grabs the princess and teleports home (or wind walks her as well</p><p>out of there using a scroll);</p><p>10. The guards start to raise the alarm and go to check on the </p><p>princess.</p><p></p><p>***</p><p>11. (party, at home, is attacked by the doppleganger princess, heh)</p><p></p><p>Maybe a bit improbable, however, the group has the means to</p><p>basically bypass most guards/obstacles, find secret entrances,</p><p>map the place, note exceptional foes and attack selected foes</p><p>at strength;</p><p></p><p>Also, the doppleganger trick won't work (often) at these levels.</p><p></p><p>I really dont see the party spending five rounds in the midst of </p><p>enemies changing form. They would choose an unoccupied area</p><p>to do this.</p><p></p><p>Maybe there is something to do with manueverability that would</p><p>cause the group to be forced to move 10' around corners - But</p><p>with a 600' move anytime they have a straight line, it still leaves </p><p>the guards in the dust (mist?) sooner rather than later.</p><p></p><p>Am I interpreting this incorrectly?</p><p></p><p>~D</p></blockquote><p></p>
[QUOTE="daemonslye, post: 1673552, member: 6309"] Here is what I believe would happen: 1. Guards on tower hear a wind and might see a mist (80% likely otherwise they see misty forms) decend toward the castle but cant be sure. 2. The wind blows through the front entrance of the castle and the guards look up only to a strange mist barrel past them travelling 600ft per round - "What was that?" 3. The golem at the staircase animates at the approach of the mist but it goes overhead and continues past before the golem takes its first step 4. The mist heads downstairs traversing through many corridors before finding the dungeon where the princess is kept - guarded by a troop of trolls; 5. The trolls notice a wind and a mist - that quickly disappears back through the entrance; 6. The trolls begin to argue about what the mist signified and what to do about it. They prepare themselves for battle; 7. The party comes out of mist form in an empty hallway or room (yes- roll for encounters but things are happening too fast to have every corridor filled) 8. Party buffs and dim doors into dungeon; 9. Party attacks trolls with prepared fire and acid onhand then grabs the princess and teleports home (or wind walks her as well out of there using a scroll); 10. The guards start to raise the alarm and go to check on the princess. *** 11. (party, at home, is attacked by the doppleganger princess, heh) Maybe a bit improbable, however, the group has the means to basically bypass most guards/obstacles, find secret entrances, map the place, note exceptional foes and attack selected foes at strength; Also, the doppleganger trick won't work (often) at these levels. I really dont see the party spending five rounds in the midst of enemies changing form. They would choose an unoccupied area to do this. Maybe there is something to do with manueverability that would cause the group to be forced to move 10' around corners - But with a 600' move anytime they have a straight line, it still leaves the guards in the dust (mist?) sooner rather than later. Am I interpreting this incorrectly? ~D [/QUOTE]
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