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Issue with Wind Walk
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<blockquote data-quote="Mephistopheles" data-source="post: 1673782" data-attributes="member: 4460"><p>Gaseous creatures can squeeze through gaps and so I'd say a closed door would be unlikely to be a barrier to progress. It would slow them down, but not keep them out.</p><p></p><p>One issue to consider when moving at high speed with <em>wind walk</em> is that manoeuvrability is poor. While this is not normally an issue as <em>wind walk</em> is clearly intended for overland travel in open spaces, it could be an issue when trying to move through confined interiors. For one thing, ninety-degree turns are not possible unless they slow down to the slow speed of <em>wind walk</em>. Slowing down is probably also not likely to be an issue most of the time. When you are in the midst of a dungeon filled with enemies, however, it could become relevant pretty quickly.</p><p></p><p>Although it was probably never a consideration that gaseous creatures would be subjected to falling damage there doesn't seem to be any indication that a gaseous creature is immune to this type of damage. It would be possible that creatures using <em>wind walk</em> and moving at high speed in confined spaces might impact with solid surfaces and sustain impact damage not unlike falling damage.</p><p></p><p>If we take the maximum falling damage of 20d6 as the damage sustained at terminal falling velocity, and then take the terminal velocity of a falling human as 55m/s or 183/1/3ft/s or 1100ft/round, then a creature moving at 600ft/round is moving at a little over half of terminal velocity and so is subject to about 10d6 damage. So a creature using <em>wind walk</em> moving at high speed and attempting to zoom through confined corridors or tunnels could quickly end up being buffeted around off walls as it tries to navigate sharp turns, probably taking 9d6 lethal and 1d6 non-lethal per impact (as if hitting a yielding surface to take into account the gaseous nature of the creature).</p><p></p><p>Another issue is that gaseous creatures are easily affected by strong wind conditions. A permanent <em>gust of wind</em>, or perhaps even a permanent <em>wind wall</em> if you consider that a valid application and researching the application is viable for the NPC, can become an effective barrier against gaseous intruders if placed in a suitable chokepoint. Against mid-high level characters, however, it would quite likely be dispelled so the best placement would probably be somewhere that intruders would be seen and be able to be attacked if they became solid to get rid of the wind tunnel or wall, making it more of an obstacle than a reliable barrier.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 1673782, member: 4460"] Gaseous creatures can squeeze through gaps and so I'd say a closed door would be unlikely to be a barrier to progress. It would slow them down, but not keep them out. One issue to consider when moving at high speed with [i]wind walk[/i] is that manoeuvrability is poor. While this is not normally an issue as [i]wind walk[/i] is clearly intended for overland travel in open spaces, it could be an issue when trying to move through confined interiors. For one thing, ninety-degree turns are not possible unless they slow down to the slow speed of [i]wind walk[/i]. Slowing down is probably also not likely to be an issue most of the time. When you are in the midst of a dungeon filled with enemies, however, it could become relevant pretty quickly. Although it was probably never a consideration that gaseous creatures would be subjected to falling damage there doesn't seem to be any indication that a gaseous creature is immune to this type of damage. It would be possible that creatures using [i]wind walk[/i] and moving at high speed in confined spaces might impact with solid surfaces and sustain impact damage not unlike falling damage. If we take the maximum falling damage of 20d6 as the damage sustained at terminal falling velocity, and then take the terminal velocity of a falling human as 55m/s or 183/1/3ft/s or 1100ft/round, then a creature moving at 600ft/round is moving at a little over half of terminal velocity and so is subject to about 10d6 damage. So a creature using [i]wind walk[/i] moving at high speed and attempting to zoom through confined corridors or tunnels could quickly end up being buffeted around off walls as it tries to navigate sharp turns, probably taking 9d6 lethal and 1d6 non-lethal per impact (as if hitting a yielding surface to take into account the gaseous nature of the creature). Another issue is that gaseous creatures are easily affected by strong wind conditions. A permanent [i]gust of wind[/i], or perhaps even a permanent [i]wind wall[/i] if you consider that a valid application and researching the application is viable for the NPC, can become an effective barrier against gaseous intruders if placed in a suitable chokepoint. Against mid-high level characters, however, it would quite likely be dispelled so the best placement would probably be somewhere that intruders would be seen and be able to be attacked if they became solid to get rid of the wind tunnel or wall, making it more of an obstacle than a reliable barrier. [/QUOTE]
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