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Issue with Wind Walk
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<blockquote data-quote="Lamoni" data-source="post: 1682756" data-attributes="member: 12680"><p>Yes it is. I actually read it as having perfect maneuverability or poor maneuverability. You can travel on your own perfectly, or you can be pushed by a gust of wind which reduces your maneuverability to poor. I don't think this would be a house rule. In fact, I don't think any house rules are needed. The situation that was described with the characters zipping through a castle would never happen. Well, maybe if it was all a one room castle with only one door with cracks in it. How fast could a person possibly go with poor maneuverability to make a 90 degree turn into a door from a 15' wide corridor? How about from a 10' wide corridor? I don't want to do the math or reference, but I don't see a problem with using a magical wind indoors. You aren't going to just go zipping by all the enemies though. And as far as slipping through cracks, that is fine with most doors, but it wouldn't be too inappropriate to have a particularly well crafted door with no cracks in some locations (maybe guarding a treasure room). Most doors would have plenty of cracks, but good luck maneuvering through cracks with poor maneuverability. I think that would require moving slower than 10'... but in that case it would be easier to drop the wind and move with perfect maneuverability.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1682756, member: 12680"] Yes it is. I actually read it as having perfect maneuverability or poor maneuverability. You can travel on your own perfectly, or you can be pushed by a gust of wind which reduces your maneuverability to poor. I don't think this would be a house rule. In fact, I don't think any house rules are needed. The situation that was described with the characters zipping through a castle would never happen. Well, maybe if it was all a one room castle with only one door with cracks in it. How fast could a person possibly go with poor maneuverability to make a 90 degree turn into a door from a 15' wide corridor? How about from a 10' wide corridor? I don't want to do the math or reference, but I don't see a problem with using a magical wind indoors. You aren't going to just go zipping by all the enemies though. And as far as slipping through cracks, that is fine with most doors, but it wouldn't be too inappropriate to have a particularly well crafted door with no cracks in some locations (maybe guarding a treasure room). Most doors would have plenty of cracks, but good luck maneuvering through cracks with poor maneuverability. I think that would require moving slower than 10'... but in that case it would be easier to drop the wind and move with perfect maneuverability. [/QUOTE]
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Issue with Wind Walk
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