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<blockquote data-quote="NotAYakk" data-source="post: 8178076" data-attributes="member: 72555"><p>I think you are misreading 5e.</p><p></p><p>There are less random bonuses in 5e, but those that exist all stack (except with themselves).</p><p></p><p>Because stacking rules suck; they get complicated and annoying.</p><p></p><p>Mage Armor ending when you put on armor ... is fluff. Almost all AC calculations in 5e substitute for each other rather than stack; they aren't bonuses, they are new ways to calculate your AC.</p><p></p><p>Stacking bonuses on d20 rolls is a big problem; the tendency to do that breaks bounded accuracy. So there are few ways to get a bonus to d20 rolls (or DCs) in 5e; despite that, all such bonuses stack (except with themselves), because ... stacking rules suck.</p><p></p><p>Attunement was a mechanism to get rid of the christmas tree problem of 3e and 4e.</p><p></p><p>Concentration was aimed at permitting strong, impactful spells with a duration, without having to balance having 10 of them up at once. 3e showed how this was a problem, and the concentration solution is a bit more elegant than the 4e "sustain" one.</p><p></p><p>Worrying less about stacking is solved by (a) saying "yes it stacks" and (b) limited <strong>effects</strong> that can stack instead of how they stack.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8178076, member: 72555"] I think you are misreading 5e. There are less random bonuses in 5e, but those that exist all stack (except with themselves). Because stacking rules suck; they get complicated and annoying. Mage Armor ending when you put on armor ... is fluff. Almost all AC calculations in 5e substitute for each other rather than stack; they aren't bonuses, they are new ways to calculate your AC. Stacking bonuses on d20 rolls is a big problem; the tendency to do that breaks bounded accuracy. So there are few ways to get a bonus to d20 rolls (or DCs) in 5e; despite that, all such bonuses stack (except with themselves), because ... stacking rules suck. Attunement was a mechanism to get rid of the christmas tree problem of 3e and 4e. Concentration was aimed at permitting strong, impactful spells with a duration, without having to balance having 10 of them up at once. 3e showed how this was a problem, and the concentration solution is a bit more elegant than the 4e "sustain" one. Worrying less about stacking is solved by (a) saying "yes it stacks" and (b) limited [b]effects[/b] that can stack instead of how they stack. [/QUOTE]
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