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Issues Deciding between characters : )
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<blockquote data-quote="rugnir" data-source="post: 4835452" data-attributes="member: 84206"><p>Hey everyone, I'm a relatively new 4e gamer, but I've done a lot of research and I play around a lot with the wotc Character builder, I've come up with two builds and I'm having issues deciding between the two. It's a toss up for my play style.</p><p>Also feel free to comment on the builds.</p><p></p><p>Thanks for looking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We are currently in the process of going through all of the dungeon delves one after another so skills aren't extremely important to us.</p><p></p><p>(would have gone dwarf but I just played one)</p><p>Rain, level 11</p><p>Longtooth Shifter, Cleric, Radiant Servant</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 12, Dex 11, Int 11, Wis 21, Cha 20.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 10, Int 10, Wis 16, Cha 17.</p><p></p><p></p><p>AC: 26 Fort: 18 Reflex: 17 Will: 24</p><p>HP: 84 Surges: 10 Surge Value: 21</p><p></p><p>Cleric: Ritual Caster</p><p>Level 1: Berronar's Salve</p><p>Level 2: Implement Expertise (holy symbol)</p><p>Level 4: Bardic Dilettante</p><p>Level 6: Distant Advantage</p><p>Level 8: Toughness</p><p>Level 10: Durable</p><p>Level 11: Beasthide Shifting</p><p></p><p>POWERS</p><p>Cleric at-will 1: Lance of Faith</p><p>Cleric at-will 1: Sacred Flame</p><p>Cleric daily 1: Beacon of Hope</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric daily 9: Flame Strike</p><p>Cleric encounter 1: Divine Glow</p><p>Cleric encounter 3: Command</p><p>Cleric encounter 7: Searing Light</p><p>Cleric utility 10: Mass Cure Light Wounds</p><p>Cleric utility 2: Cure Light Wounds</p><p>Cleric utility 6: Cure Serious Wounds</p><p></p><p>ITEMS</p><p>Ritual Book, Mace of Healing Mace +2, Healer's Brooch +2, Healer's Sash (paragon tier), Boots of the Fencing Master (heroic tier), Symbol of Life +3, Summoned Braidmail Armor +3</p><p></p><p>The focus of this cleric was to heal without surges, I took some surge value healing to flesh it out a bit but mostly it's focus is healing. I am not sure but the mace of healing adds and item bonus, and the healers brooch adds an unspecified bonus. Supposing they stack I add +9 to any cleric power with the healing keyword. I'm also looking for feats to replace durable with. </p><p></p><p>Second character </p><p>----------------------------------------------</p><p>Kriv, level 11</p><p>Dragonborn, Sorcerer, Dragon Guardian</p><p>Spell Source: Dragon Magic</p><p>Dragon Soul: Dragon Soul Cold</p><p>Guardian's Resistance: Dragon Soul Fire</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 12, Dex 11, Int 9, Wis 11, Cha 22.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 10, Int 8, Wis 10, Cha 17.</p><p></p><p></p><p>AC: 27 Fort: 22 Reflex: 20 Will: 25</p><p>HP: 84 Surges: 7 Surge Value: 21</p><p></p><p>FEATS</p><p>Level 1: Shield Proficiency (Light)</p><p>Level 2: Arcane Spellfury</p><p>Level 4: Implement Expertise (staff)</p><p>Level 6: Toughness</p><p>Level 8: Shield Proficiency (Heavy)</p><p>Level 10: Armor Proficiency (Leather)</p><p>Level 11: Lasting Frost</p><p></p><p>POWERS</p><p>Sorcerer at-will 1: Dragonfrost</p><p>Sorcerer at-will 1: Burning Spray</p><p>Sorcerer daily 1: Lightning Breath</p><p>Sorcerer daily 5: Slaad's Gambit</p><p>Sorcerer daily 9: Adamantine Echo</p><p>Sorcerer encounter 1: Tearing Claws</p><p>Sorcerer encounter 3: Searing Sands</p><p>Sorcerer encounter 7: Rimestorm</p><p>Sorcerer utility 10: Narrow Escape</p><p>Sorcerer utility 2: Deep Shroud</p><p>Sorcerer utility 6: Sudden Scales</p><p></p><p>ITEMS</p><p>Drowmesh of Resistance +3, Healer's Sash (paragon tier), Diamond Bracers (heroic tier), Magic Staff +3, Periapt of Cascading Health +2, Storm Shield Heavy Shield (heroic tier)</p><p></p><p>This character is focused on being up in melee and unleashing close bursts, My party is smart so it's not normally a big issue, last frost will add a good ammount of extra damage to my already +16 to damage on most powers. I have a 15 to hit or 16 after using an at will, and for hard bosses I'll use adamantine echoes and deep shroud for a 32 ac with enemies not adjacent to me taking a -5 for the equivlent of a 37, boosting to a 39 when I go bloodied.</p><p>I have resist 10 cold, fire, and acid( from armor) resit 5 lightning and thunder, and two powers to give me random resistances when I need it.</p></blockquote><p></p>
[QUOTE="rugnir, post: 4835452, member: 84206"] Hey everyone, I'm a relatively new 4e gamer, but I've done a lot of research and I play around a lot with the wotc Character builder, I've come up with two builds and I'm having issues deciding between the two. It's a toss up for my play style. Also feel free to comment on the builds. Thanks for looking :) We are currently in the process of going through all of the dungeon delves one after another so skills aren't extremely important to us. (would have gone dwarf but I just played one) Rain, level 11 Longtooth Shifter, Cleric, Radiant Servant FINAL ABILITY SCORES Str 11, Con 12, Dex 11, Int 11, Wis 21, Cha 20. STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 10, Wis 16, Cha 17. AC: 26 Fort: 18 Reflex: 17 Will: 24 HP: 84 Surges: 10 Surge Value: 21 Cleric: Ritual Caster Level 1: Berronar's Salve Level 2: Implement Expertise (holy symbol) Level 4: Bardic Dilettante Level 6: Distant Advantage Level 8: Toughness Level 10: Durable Level 11: Beasthide Shifting POWERS Cleric at-will 1: Lance of Faith Cleric at-will 1: Sacred Flame Cleric daily 1: Beacon of Hope Cleric daily 5: Consecrated Ground Cleric daily 9: Flame Strike Cleric encounter 1: Divine Glow Cleric encounter 3: Command Cleric encounter 7: Searing Light Cleric utility 10: Mass Cure Light Wounds Cleric utility 2: Cure Light Wounds Cleric utility 6: Cure Serious Wounds ITEMS Ritual Book, Mace of Healing Mace +2, Healer's Brooch +2, Healer's Sash (paragon tier), Boots of the Fencing Master (heroic tier), Symbol of Life +3, Summoned Braidmail Armor +3 The focus of this cleric was to heal without surges, I took some surge value healing to flesh it out a bit but mostly it's focus is healing. I am not sure but the mace of healing adds and item bonus, and the healers brooch adds an unspecified bonus. Supposing they stack I add +9 to any cleric power with the healing keyword. I'm also looking for feats to replace durable with. Second character ---------------------------------------------- Kriv, level 11 Dragonborn, Sorcerer, Dragon Guardian Spell Source: Dragon Magic Dragon Soul: Dragon Soul Cold Guardian's Resistance: Dragon Soul Fire FINAL ABILITY SCORES Str 21, Con 12, Dex 11, Int 9, Wis 11, Cha 22. STARTING ABILITY SCORES Str 16, Con 11, Dex 10, Int 8, Wis 10, Cha 17. AC: 27 Fort: 22 Reflex: 20 Will: 25 HP: 84 Surges: 7 Surge Value: 21 FEATS Level 1: Shield Proficiency (Light) Level 2: Arcane Spellfury Level 4: Implement Expertise (staff) Level 6: Toughness Level 8: Shield Proficiency (Heavy) Level 10: Armor Proficiency (Leather) Level 11: Lasting Frost POWERS Sorcerer at-will 1: Dragonfrost Sorcerer at-will 1: Burning Spray Sorcerer daily 1: Lightning Breath Sorcerer daily 5: Slaad's Gambit Sorcerer daily 9: Adamantine Echo Sorcerer encounter 1: Tearing Claws Sorcerer encounter 3: Searing Sands Sorcerer encounter 7: Rimestorm Sorcerer utility 10: Narrow Escape Sorcerer utility 2: Deep Shroud Sorcerer utility 6: Sudden Scales ITEMS Drowmesh of Resistance +3, Healer's Sash (paragon tier), Diamond Bracers (heroic tier), Magic Staff +3, Periapt of Cascading Health +2, Storm Shield Heavy Shield (heroic tier) This character is focused on being up in melee and unleashing close bursts, My party is smart so it's not normally a big issue, last frost will add a good ammount of extra damage to my already +16 to damage on most powers. I have a 15 to hit or 16 after using an at will, and for hard bosses I'll use adamantine echoes and deep shroud for a 32 ac with enemies not adjacent to me taking a -5 for the equivlent of a 37, boosting to a 39 when I go bloodied. I have resist 10 cold, fire, and acid( from armor) resit 5 lightning and thunder, and two powers to give me random resistances when I need it. [/QUOTE]
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