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General Tabletop Discussion
*TTRPGs General
Issues of timing for DMs
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<blockquote data-quote="el-remmen" data-source="post: 4603619" data-attributes="member: 11"><p>Ah yes, the ole jump up and run out b/c we ran over - that also sucks from a someone staying after to help clean up point of view as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My suggestion is to do what we do. If you are fighting a combat within the last scheduled hour of your session do a "time check" between each round, so 1) you know how much time you have left and 2) approximately how long each round is taking. That way, if a round is taking 20 minutes on average and one finishes with 10 minutes to go, you can stop right there - instead of trying to use that last 10 minutes for in-game, going over and then having to rush out.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4603619, member: 11"] Ah yes, the ole jump up and run out b/c we ran over - that also sucks from a someone staying after to help clean up point of view as well. ;) My suggestion is to do what we do. If you are fighting a combat within the last scheduled hour of your session do a "time check" between each round, so 1) you know how much time you have left and 2) approximately how long each round is taking. That way, if a round is taking 20 minutes on average and one finishes with 10 minutes to go, you can stop right there - instead of trying to use that last 10 minutes for in-game, going over and then having to rush out. [/QUOTE]
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