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General Tabletop Discussion
*TTRPGs General
Issues of timing for DMs
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<blockquote data-quote="Jack99" data-source="post: 4603620" data-attributes="member: 53135"><p>I forgot you were still playing 3.5. That does pose a lot of extra problems concerning writing everything down. </p><p></p><p>You could still do it with a template, you just need one which can accomodate 5 times the info.</p><p></p><p>Also I note that you play once a month. In that case, I would not recommend stopping in the middle of a combat. This definitely works best if you play every week.</p><p></p><p>Then I would go back to my initial advice, which is to analyze and tailor your sessions around ending in a good spot. The problem with that kind of tailoring is that you risk that your campaign becomes one huge railroad, with players carefully placed on the tracks for convenience sake.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4603620, member: 53135"] I forgot you were still playing 3.5. That does pose a lot of extra problems concerning writing everything down. You could still do it with a template, you just need one which can accomodate 5 times the info. Also I note that you play once a month. In that case, I would not recommend stopping in the middle of a combat. This definitely works best if you play every week. Then I would go back to my initial advice, which is to analyze and tailor your sessions around ending in a good spot. The problem with that kind of tailoring is that you risk that your campaign becomes one huge railroad, with players carefully placed on the tracks for convenience sake. [/QUOTE]
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Issues of timing for DMs
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