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General Tabletop Discussion
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Issues of timing for DMs
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<blockquote data-quote="Stone Angel" data-source="post: 4603698" data-attributes="member: 5630"><p>I totally agree with Primitive Screwhead, the main point I want to emphasize is starting on time. My group is notorius for "Gonna start at 6" then two hours later having talked about everything from kids to politics not even rolled a single die.</p><p></p><p>But as to stopping mid combat, I just provide index cards, write down any ongoing effects rounds left, hit points general info about what has happened. Make notes on graph paper where each character and monster is and why they went to that square"Ogre wanted to attack ranger that shot him"</p><p></p><p></p><p>I also try to make notes as the battle goes on as to anything that happened. Casting of spells and use of one shot items. Though I fail more than I succeed at this.</p><p></p><p>Though I do try to avoid this since I like to do leveling and shopping out of game through email and such.</p></blockquote><p></p>
[QUOTE="Stone Angel, post: 4603698, member: 5630"] I totally agree with Primitive Screwhead, the main point I want to emphasize is starting on time. My group is notorius for "Gonna start at 6" then two hours later having talked about everything from kids to politics not even rolled a single die. But as to stopping mid combat, I just provide index cards, write down any ongoing effects rounds left, hit points general info about what has happened. Make notes on graph paper where each character and monster is and why they went to that square"Ogre wanted to attack ranger that shot him" I also try to make notes as the battle goes on as to anything that happened. Casting of spells and use of one shot items. Though I fail more than I succeed at this. Though I do try to avoid this since I like to do leveling and shopping out of game through email and such. [/QUOTE]
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