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General Tabletop Discussion
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Issues of timing for DMs
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<blockquote data-quote="Michael Silverbane" data-source="post: 4603715" data-attributes="member: 38016"><p>My current gaming schedule is a bit weird (for me, at least). My group meets at 8:30 am on a weekday, and I when leave the game session I go from there straight to work. So I absolutely cannot run over.</p><p></p><p>This has led to a couple of instances where we had to stop in the middle of a combat, or an important bit of exposition, or whatever happened to be going on at the time. So... I've taken some steps to attempt to avoid such instances, and some steps to mitigate their impact.</p><p></p><p>In an effort to avoid repeated cold stops, I've started keeping track of the amount of time it takes for my group to complete various encounters. Personal combats usually take 30 to 40 minutes (depending on the number and relative importance of the opponents involved). Starship combats take somewhat longer, somewhere around 60 to 90 minutes. Exposition via conversation usually takes around 30 minutes... And so on.</p><p></p><p>And, to help mitigate the effects of stopping in the middle of things, I write an "after action report" or a summary of what transpired during the session. I do so as soon as possible (usually at work on the same day) and I post that to my campaign wiki. This allows me to get everything down while it is fresh in my mind, and helps keep the players informed on what is going on in the campaign.</p><p></p><p>In order to help the players remember what resources they've used, I created a character sheet specifically for the campaign, and have asked that the players use a standardized method for keeping track of said resources (ammunition expended, powers used, current hit points, conditions gained, and so on) which can be done right on the character sheet. I don't actually check to see whether or not they are using that method, but everyone seems to be keeping pretty good track of what is going on with their characters.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 4603715, member: 38016"] My current gaming schedule is a bit weird (for me, at least). My group meets at 8:30 am on a weekday, and I when leave the game session I go from there straight to work. So I absolutely cannot run over. This has led to a couple of instances where we had to stop in the middle of a combat, or an important bit of exposition, or whatever happened to be going on at the time. So... I've taken some steps to attempt to avoid such instances, and some steps to mitigate their impact. In an effort to avoid repeated cold stops, I've started keeping track of the amount of time it takes for my group to complete various encounters. Personal combats usually take 30 to 40 minutes (depending on the number and relative importance of the opponents involved). Starship combats take somewhat longer, somewhere around 60 to 90 minutes. Exposition via conversation usually takes around 30 minutes... And so on. And, to help mitigate the effects of stopping in the middle of things, I write an "after action report" or a summary of what transpired during the session. I do so as soon as possible (usually at work on the same day) and I post that to my campaign wiki. This allows me to get everything down while it is fresh in my mind, and helps keep the players informed on what is going on in the campaign. In order to help the players remember what resources they've used, I created a character sheet specifically for the campaign, and have asked that the players use a standardized method for keeping track of said resources (ammunition expended, powers used, current hit points, conditions gained, and so on) which can be done right on the character sheet. I don't actually check to see whether or not they are using that method, but everyone seems to be keeping pretty good track of what is going on with their characters. [/QUOTE]
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