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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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<blockquote data-quote="Grogg of the North" data-source="post: 6882488" data-attributes="member: 6682960"><p>Splat books are not a problem in and of themselves. Most of them have their fair mix of good, bad and broken items. And it sounds like from your own posts that your players are not going to go out of their way to break their characters or the game. Do you know what your players want to play? That may help the boards give you some more pointers.</p><p></p><p>Since you're running Red Hand of Doom, you're going to be progressing over several levels. At character creation and the first few levels just go with the PHB. Maybe later in the campaign allow each player to pick one other source book to augment their class/abilities? The first four Complete Books are the ones I typically allow in my games (Warrior, Divine, Arcane, and Adventurer). </p><p></p><p>Cleric, Wizard and Druid are the typical problem children. Putting the party against a clock is a good way to combat your PCs going nova and resting. </p><p></p><p>Finally, if you're just coming back to 3.5 I'd like to say this: Don't get bogged down in the minutia of the rules. If a PC wants to leap from the back of their wagon and tackle the riding horseman, just roll with it. Don't kill your player's creativity because they don't have a feat or there are no rules for what they want to do.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6882488, member: 6682960"] Splat books are not a problem in and of themselves. Most of them have their fair mix of good, bad and broken items. And it sounds like from your own posts that your players are not going to go out of their way to break their characters or the game. Do you know what your players want to play? That may help the boards give you some more pointers. Since you're running Red Hand of Doom, you're going to be progressing over several levels. At character creation and the first few levels just go with the PHB. Maybe later in the campaign allow each player to pick one other source book to augment their class/abilities? The first four Complete Books are the ones I typically allow in my games (Warrior, Divine, Arcane, and Adventurer). Cleric, Wizard and Druid are the typical problem children. Putting the party against a clock is a good way to combat your PCs going nova and resting. Finally, if you're just coming back to 3.5 I'd like to say this: Don't get bogged down in the minutia of the rules. If a PC wants to leap from the back of their wagon and tackle the riding horseman, just roll with it. Don't kill your player's creativity because they don't have a feat or there are no rules for what they want to do. [/QUOTE]
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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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