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General Tabletop Discussion
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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6882784" data-attributes="member: 19675"><p>Yep, it's an awesome feat: auto stabilizing & FH3 for every creature in a 60' burst. That is a LOT of potential targets. If you're traveling with pets- familiars, companions, steeds- and allies, a single use of the feat potentially heals hundreds of points of damage. And you recharge at days end. That means even a low level cleric (typically, multiclassed, like my Geomancer) or Paladin can really keep a party going. </p><p></p><p>If your Cha bonus is +4, you're healing 15hp/target in 6 seconds. If the group is messed up, keep burning Turns- 2 more and everyone has regained 45hp in 18 seconds.</p><p></p><p>This is perfect for something like a "hospitaller" concept.</p><p></p><p>As for balance...well, I really haven't been concerned with that for years. I started thinking of the typical D&D party kind of like a naval carrier group: the carrier is the primary projector of power, but it can be vulnerable. The other units in the group either accentuate the carrier's projection of power or protect the carrier itself, especially from things it can't handle too well, like submarines. So I don't care if the wizards, Druids, Sorcerers & Clerics have all the goodies, they can't use them all simultaneously. Everybody has a role to play. Besides...y'all know I don't concern myself with mechanical optimization, either.</p><p></p><p>My thing is how many kewl PC concepts the game lets you model in a fun way. I really mean that. Even though I know the mechanical shortfalls & things that don't work as intended, I still love playing 3.5Ed Monks, Soulknives, and so forth.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6882784, member: 19675"] Yep, it's an awesome feat: auto stabilizing & FH3 for every creature in a 60' burst. That is a LOT of potential targets. If you're traveling with pets- familiars, companions, steeds- and allies, a single use of the feat potentially heals hundreds of points of damage. And you recharge at days end. That means even a low level cleric (typically, multiclassed, like my Geomancer) or Paladin can really keep a party going. If your Cha bonus is +4, you're healing 15hp/target in 6 seconds. If the group is messed up, keep burning Turns- 2 more and everyone has regained 45hp in 18 seconds. This is perfect for something like a "hospitaller" concept. As for balance...well, I really haven't been concerned with that for years. I started thinking of the typical D&D party kind of like a naval carrier group: the carrier is the primary projector of power, but it can be vulnerable. The other units in the group either accentuate the carrier's projection of power or protect the carrier itself, especially from things it can't handle too well, like submarines. So I don't care if the wizards, Druids, Sorcerers & Clerics have all the goodies, they can't use them all simultaneously. Everybody has a role to play. Besides...y'all know I don't concern myself with mechanical optimization, either. My thing is how many kewl PC concepts the game lets you model in a fun way. I really mean that. Even though I know the mechanical shortfalls & things that don't work as intended, I still love playing 3.5Ed Monks, Soulknives, and so forth. [/QUOTE]
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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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