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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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<blockquote data-quote="billd91" data-source="post: 6882927" data-attributes="member: 3400"><p>I'd echo the comment that being careful about allowing item creation is something to be wary of. One of the balancing aspects of 1e/2e was the relative infrequency of wizard-oriented magic items on the random treasure tables (excluding scrolls which were common but a lot harder to make). Martial-oriented items, particularly weapons and armor, were a <strong>lot</strong> more common than wands and bracers of armor. Easy item creation, despite being a popular addition to the game, utterly trashes any balance derived from the concept of equipment-oriented PCs like fighters having easier access to magic equipment. And last I really looked, the random tables in the 3.5 DMG don't really promote the idea of weapons and armor being more common - they're too oriented around market price.</p></blockquote><p></p>
[QUOTE="billd91, post: 6882927, member: 3400"] I'd echo the comment that being careful about allowing item creation is something to be wary of. One of the balancing aspects of 1e/2e was the relative infrequency of wizard-oriented magic items on the random treasure tables (excluding scrolls which were common but a lot harder to make). Martial-oriented items, particularly weapons and armor, were a [b]lot[/b] more common than wands and bracers of armor. Easy item creation, despite being a popular addition to the game, utterly trashes any balance derived from the concept of equipment-oriented PCs like fighters having easier access to magic equipment. And last I really looked, the random tables in the 3.5 DMG don't really promote the idea of weapons and armor being more common - they're too oriented around market price. [/QUOTE]
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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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