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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6898028" data-attributes="member: 545"><p>Lots of astute observations in this thread.</p><p></p><p>I have a slightly different take...</p><p></p><p>In 3e, the boosts are paced out over a much longer time frame, and that distorts the power curve in some important ways...</p><p></p><p>In a 1e campaign, 10ish level was Name Level and it was implied that the top tier magic items were falling into the PCs hands, e.g. Dancing Sword, Sunblade, Holy Sword, Vorpal Sword, Sword of Sharpness. Your magic items actually defined your 1e Fighter character in the same way we think of big feat stacks and prestige classes in 3e. </p><p></p><p>It was not necessarily considered such a problem that the Wizard outclassed the Fighter in certain important respects when the Fighter could potentially one shot kill with his Sword of Sharpness. Being such a Fighter dangled the carrot of glory and fun, so whether the game was exactly "fair" was adequately forgotten.</p><p></p><p>3e just sort of "forgot" this balancing mechanism baked into 1e, when it standardized stuff across 20 levels.</p><p></p><p>In comparison, while, for example, a 1e Paladin might pick up his gobsmackingly fun (full-powered) Holy Sword at the same time the casters are exploring the power of 5th and/or 6th level spells, in 3e the WBL encourage the DM to delay that momentously fun event until <em>after</em> all the spellcasters already have 8th level spells.</p><p></p><p>Getting back to Celebrim's point, the DM could choose to boost the feats for the martial classes, gauging against the big spells the spellcasters are getting. Or the DM could purposefully sprinkle in "DAMN fun!" magic sword and shields and armor and bows and helms that will boost the fightery classes.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6898028, member: 545"] Lots of astute observations in this thread. I have a slightly different take... In 3e, the boosts are paced out over a much longer time frame, and that distorts the power curve in some important ways... In a 1e campaign, 10ish level was Name Level and it was implied that the top tier magic items were falling into the PCs hands, e.g. Dancing Sword, Sunblade, Holy Sword, Vorpal Sword, Sword of Sharpness. Your magic items actually defined your 1e Fighter character in the same way we think of big feat stacks and prestige classes in 3e. It was not necessarily considered such a problem that the Wizard outclassed the Fighter in certain important respects when the Fighter could potentially one shot kill with his Sword of Sharpness. Being such a Fighter dangled the carrot of glory and fun, so whether the game was exactly "fair" was adequately forgotten. 3e just sort of "forgot" this balancing mechanism baked into 1e, when it standardized stuff across 20 levels. In comparison, while, for example, a 1e Paladin might pick up his gobsmackingly fun (full-powered) Holy Sword at the same time the casters are exploring the power of 5th and/or 6th level spells, in 3e the WBL encourage the DM to delay that momentously fun event until [i]after[/i] all the spellcasters already have 8th level spells. Getting back to Celebrim's point, the DM could choose to boost the feats for the martial classes, gauging against the big spells the spellcasters are getting. Or the DM could purposefully sprinkle in "DAMN fun!" magic sword and shields and armor and bows and helms that will boost the fightery classes. [/QUOTE]
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Issues that might arise from a "core book only" 3.5 campaign and possible fixes?
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