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Issues with Campaign Guide NPC - minor SPOILERS for players
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<blockquote data-quote="Zinovia" data-source="post: 4804055" data-attributes="member: 57373"><p>I got rid of Torrent and replaced her with an NPC that was not intended to travel with the group - she's the daughter of the Doge. I added a Doge to Gate Pass because they wear funny <a href="http://www.dkimages.com/discover/DKIMAGES/Discover/previews/762/407694.JPG" target="_blank">hats</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As for Lee Sidoneth, I made him the watersoul genasi mentor of the party's genasi swordmage. The swordmage had studied at the Lyceum, and hung out a lot with Lee. It doesn't matter if genasi make good druids by the rules - I wanted that race both to be the same as the swordmage and for the water affinity. </p><p></p><p>There are other issues I have had with how the 4E conversion was done in the Campaign Guide and Player's Guide. It seems to me that the conversion is trying to preserve too much of the 3.5 mechanics. You've got rules in there for using the old Diplomacy "faction" levels (Hostile, Neutral, Helpful, etc.). That may be fine, but it feels grafted on. There are powers such as the fear ability on the Inquisitor that should be attacks vs. Will (just like dragon fear), but instead happen automatically. NPC's have too many different abilities (not a big issue, but it doesn't quite fit in with 4E's typical means of constructing enemies). A lot of the crunch rules such as prestige classes that were in the 3.5 version don't translate well into their 4E counterparts. </p><p></p><p>Furthermore, when I began my game, I made some major decisions about who the Ragesians were (tieflings), and what the surrounding areas were like. I've added new cities, changed dozens of names, and re-created maps. The official conversion went a different (but equally valid) direction with that, sticking with orcs and half-orcs in Ragesia. I'm concerned that between the changes I have wrought to it, and the issue of fitting some square pegs into round 4E holes in the conversion process, that I may end up spending just as much time reconverting the conversion as I was in going from the 3.5 version to 4E. </p><p></p><p>That may also turn out to not be the case. What I will most likely do is see what people think of the earlier modules, and then buy whichever one we're up to when the official conversion comes out and see if it saves me time or not. I think one of the biggest benefits is that from what I've heard, some additional encounters and side plots have been added to flesh out the story and add some needed experience to keep people at the right levels. That could well be worth it right there. </p><p></p><p>In any case, my player group seems to be enjoying WotBS so far (we're traveling between the Fire Forest and Seaquen now), and I definitely recommend it. It's great that it's being converted over to 4E. For people new to the saga, you won't have made sweeping changes to the background the way I have done, so the conversion will definitely work better for you.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4804055, member: 57373"] I got rid of Torrent and replaced her with an NPC that was not intended to travel with the group - she's the daughter of the Doge. I added a Doge to Gate Pass because they wear funny [url=http://www.dkimages.com/discover/DKIMAGES/Discover/previews/762/407694.JPG]hats[/url]. :p As for Lee Sidoneth, I made him the watersoul genasi mentor of the party's genasi swordmage. The swordmage had studied at the Lyceum, and hung out a lot with Lee. It doesn't matter if genasi make good druids by the rules - I wanted that race both to be the same as the swordmage and for the water affinity. There are other issues I have had with how the 4E conversion was done in the Campaign Guide and Player's Guide. It seems to me that the conversion is trying to preserve too much of the 3.5 mechanics. You've got rules in there for using the old Diplomacy "faction" levels (Hostile, Neutral, Helpful, etc.). That may be fine, but it feels grafted on. There are powers such as the fear ability on the Inquisitor that should be attacks vs. Will (just like dragon fear), but instead happen automatically. NPC's have too many different abilities (not a big issue, but it doesn't quite fit in with 4E's typical means of constructing enemies). A lot of the crunch rules such as prestige classes that were in the 3.5 version don't translate well into their 4E counterparts. Furthermore, when I began my game, I made some major decisions about who the Ragesians were (tieflings), and what the surrounding areas were like. I've added new cities, changed dozens of names, and re-created maps. The official conversion went a different (but equally valid) direction with that, sticking with orcs and half-orcs in Ragesia. I'm concerned that between the changes I have wrought to it, and the issue of fitting some square pegs into round 4E holes in the conversion process, that I may end up spending just as much time reconverting the conversion as I was in going from the 3.5 version to 4E. That may also turn out to not be the case. What I will most likely do is see what people think of the earlier modules, and then buy whichever one we're up to when the official conversion comes out and see if it saves me time or not. I think one of the biggest benefits is that from what I've heard, some additional encounters and side plots have been added to flesh out the story and add some needed experience to keep people at the right levels. That could well be worth it right there. In any case, my player group seems to be enjoying WotBS so far (we're traveling between the Fire Forest and Seaquen now), and I definitely recommend it. It's great that it's being converted over to 4E. For people new to the saga, you won't have made sweeping changes to the background the way I have done, so the conversion will definitely work better for you. [/QUOTE]
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