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Issues with Campaign Guide NPC - minor SPOILERS for players
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<blockquote data-quote="merchantsteve" data-source="post: 4806193" data-attributes="member: 67578"><p>I really enjoy your tiefling ideas BTW. I chose to be more traditional because this is a conversion and not a total rewrite. Some things are just sacrosanct in publishing... Even so, there are some twists that I hope you will appreciate. Stay tuned!</p><p></p><p>A quick rules note: the Inquisitor has an aura. Auras do not have an attack. Believe me, there are a number of us constantly consulting the rules to make sure we aren't getting goofy with stat blocks!</p><p></p><p>A general meta-mechanic for attitudes helps to standardize the *many* interactions that occur in WotBS. The other choice was to create a Skill Challenge for each one, so I opted for a general set of guidelines to make interactions easier to run. This epic involves a larger degree of non-combat diplomacy than what has been seen previously, so the way the adventure is played shifts from the combat side to more of the role-play side. I simply provided the mechanics to help reduce some burdens on the non-combat encounters. If you don't like the ideas, there is more than enough room to craft unique skill challenges. As the first adventure shows, the major interactions will have associated skill challenges. The minor or opportunistic ones now have some guidelines.</p><p></p><p>Torrent has many abilities because she may be played as a PC. I opted to beef up the blocks for her in order to keep a player in the game until a replacement one comes in. In general, she will not be using all those powers.</p></blockquote><p></p>
[QUOTE="merchantsteve, post: 4806193, member: 67578"] I really enjoy your tiefling ideas BTW. I chose to be more traditional because this is a conversion and not a total rewrite. Some things are just sacrosanct in publishing... Even so, there are some twists that I hope you will appreciate. Stay tuned! A quick rules note: the Inquisitor has an aura. Auras do not have an attack. Believe me, there are a number of us constantly consulting the rules to make sure we aren't getting goofy with stat blocks! A general meta-mechanic for attitudes helps to standardize the *many* interactions that occur in WotBS. The other choice was to create a Skill Challenge for each one, so I opted for a general set of guidelines to make interactions easier to run. This epic involves a larger degree of non-combat diplomacy than what has been seen previously, so the way the adventure is played shifts from the combat side to more of the role-play side. I simply provided the mechanics to help reduce some burdens on the non-combat encounters. If you don't like the ideas, there is more than enough room to craft unique skill challenges. As the first adventure shows, the major interactions will have associated skill challenges. The minor or opportunistic ones now have some guidelines. Torrent has many abilities because she may be played as a PC. I opted to beef up the blocks for her in order to keep a player in the game until a replacement one comes in. In general, she will not be using all those powers. [/QUOTE]
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