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Issues with Hero Designer
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<blockquote data-quote="Sir Whiskers" data-source="post: 1356192" data-attributes="member: 6941"><p>KS, Eosin, RJC: Thanks for posting your viewpoints. Part of the reason I started this thread (besides wanting to vent a bit) was to see if my perceptions matched others. </p><p></p><p>A few comments:</p><p></p><p>1. I already guessed that Dan is the somewhat stereotypical techie, who can do wonders with software, but could use a visit to a charm school. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This should not be taken as a knock on the guy: <strong>everyone</strong> has strong and weak points, and programmers are usually hired for their programming skills, not people skills (project leaders are a different kettle of fish, of course). That said, I found his posts on the boards many times to be very off-putting, not at all what I've come to expect from Hero Games in general.</p><p></p><p>2. I based my comment on version 2 from what I read on the boards. I freely admit I may not have read a full list of new features, especially since KS mentioned that features are changing on a regular basis. </p><p></p><p>3. I still don't like game aids which insist on enforcing the game rules to the point that the program <strong>will not then allow me to create a creature as printed in an official supplement.</strong> It's one thing for the program to let me know when I'm breaking the rules - it's quite another for it not to allow it at all, even in cases where the publisher did so. I read a number of comments on this feature, so I'm not the only person to notice this, and Dan's response was very disappointing. I'm pleased to hear that version 2 has added a toggle for one rule, but I still believe the customer base would be better served if such toggles became the norm, rather than the exception.</p><p></p><p>BTW, I did try the negative characteristic solution, but didn't get it to work (the program wouldn't accept a negative number). Since you say it can be done, I would conclude I just couldn't figure out how - which is one difficulty in the program, both with the interface and the documentation. This is a program that requires a real commitment from the user to learn it. Designing a simple "brick" is a breeze - it's the custom stuff that's hard. But it's also the custom stuff that is much of the attraction of the Hero rules in the first place.</p><p></p><p>4. Along these lines, I'm not sure about the focus of the product. KS, you say the program is invaluable to newbies learning the system, but the program doesn't do much, if any, of the expected hand-holding for that target audience. An interactive tutorial that walks the user through many of the features would be outstanding - and probably expensive to create, so I don't expect it. But this program really needs a way to ease users into the product. As it is, it seems to me that's it's really only for the hard-core fans who are willing to figure it out, no matter how long it takes.</p><p></p><p>5. BTW, how easy is it to customize the export if a user doesn't know HTML? One thing that was a breeze in Heromaker was adding extra lines, organizing powers on the page, etc. What I've seen so far in HD is that I'll have to learn (at least passably) HTML to get what I want. Even then, I noticed a couple requests on the boards that Dan admitted simply aren't possible as the program is currently designed. That said, the fact that Dan <strong>is</strong> adding to this functionality is commendable and appreciated.</p><p></p><p>6. To be fair, I should have mentioned the lack of bugs. I've yet to encounter a single one - that's truly amazing considering the normal state of software.</p><p></p><p>As always, IMO, YMMV, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1356192, member: 6941"] KS, Eosin, RJC: Thanks for posting your viewpoints. Part of the reason I started this thread (besides wanting to vent a bit) was to see if my perceptions matched others. A few comments: 1. I already guessed that Dan is the somewhat stereotypical techie, who can do wonders with software, but could use a visit to a charm school. :) This should not be taken as a knock on the guy: [B]everyone[/B] has strong and weak points, and programmers are usually hired for their programming skills, not people skills (project leaders are a different kettle of fish, of course). That said, I found his posts on the boards many times to be very off-putting, not at all what I've come to expect from Hero Games in general. 2. I based my comment on version 2 from what I read on the boards. I freely admit I may not have read a full list of new features, especially since KS mentioned that features are changing on a regular basis. 3. I still don't like game aids which insist on enforcing the game rules to the point that the program [B]will not then allow me to create a creature as printed in an official supplement.[/B] It's one thing for the program to let me know when I'm breaking the rules - it's quite another for it not to allow it at all, even in cases where the publisher did so. I read a number of comments on this feature, so I'm not the only person to notice this, and Dan's response was very disappointing. I'm pleased to hear that version 2 has added a toggle for one rule, but I still believe the customer base would be better served if such toggles became the norm, rather than the exception. BTW, I did try the negative characteristic solution, but didn't get it to work (the program wouldn't accept a negative number). Since you say it can be done, I would conclude I just couldn't figure out how - which is one difficulty in the program, both with the interface and the documentation. This is a program that requires a real commitment from the user to learn it. Designing a simple "brick" is a breeze - it's the custom stuff that's hard. But it's also the custom stuff that is much of the attraction of the Hero rules in the first place. 4. Along these lines, I'm not sure about the focus of the product. KS, you say the program is invaluable to newbies learning the system, but the program doesn't do much, if any, of the expected hand-holding for that target audience. An interactive tutorial that walks the user through many of the features would be outstanding - and probably expensive to create, so I don't expect it. But this program really needs a way to ease users into the product. As it is, it seems to me that's it's really only for the hard-core fans who are willing to figure it out, no matter how long it takes. 5. BTW, how easy is it to customize the export if a user doesn't know HTML? One thing that was a breeze in Heromaker was adding extra lines, organizing powers on the page, etc. What I've seen so far in HD is that I'll have to learn (at least passably) HTML to get what I want. Even then, I noticed a couple requests on the boards that Dan admitted simply aren't possible as the program is currently designed. That said, the fact that Dan [B]is[/B] adding to this functionality is commendable and appreciated. 6. To be fair, I should have mentioned the lack of bugs. I've yet to encounter a single one - that's truly amazing considering the normal state of software. As always, IMO, YMMV, etc. :) [/QUOTE]
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