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<blockquote data-quote="Sir Whiskers" data-source="post: 1356528" data-attributes="member: 6941"><p>Yep, we all can. I've worked with a number folks, including programmers, who can be a bit overwhelming at times, so I understand. I was just surprised to see it on a public board for a Hero Games product.</p><p></p><p></p><p></p><p>These are some of the things I was looking for. The threads I found indicated this wasn't available, but keep in mind - I was looking in the version 1 threads. Also, I may have just missed these.</p><p></p><p></p><p></p><p>This single change makes templates much easier to use (IMO). I take it this is version 2 only?</p><p></p><p></p><p></p><p>Fair enough. I've never had this problem in a campaign, so I prefer the flexibility. </p><p></p><p></p><p></p><p>I used the automaton template, but still had two issues. One, where in the world do I toggle Takes No Stun? I just couldn't find that option in the menu, or on any of the tabs. Two, the skeleton has 15 Str, only 2 PD. It's minor to have to sell off 1 PD, but it's very irritating to then find I can't do it (at least, it's irritating to me). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Actually, I was thinking of just a tutorial to walk new users through the program. A full-blown help system, while very useful, would be a real chore. Of course, so would the tutorial I want, so...</p><p></p><p></p><p></p><p>I'm not going anywhere near the whole outsourcing issue. Nope. Not gonna do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1356528, member: 6941"] Yep, we all can. I've worked with a number folks, including programmers, who can be a bit overwhelming at times, so I understand. I was just surprised to see it on a public board for a Hero Games product. These are some of the things I was looking for. The threads I found indicated this wasn't available, but keep in mind - I was looking in the version 1 threads. Also, I may have just missed these. This single change makes templates much easier to use (IMO). I take it this is version 2 only? Fair enough. I've never had this problem in a campaign, so I prefer the flexibility. I used the automaton template, but still had two issues. One, where in the world do I toggle Takes No Stun? I just couldn't find that option in the menu, or on any of the tabs. Two, the skeleton has 15 Str, only 2 PD. It's minor to have to sell off 1 PD, but it's very irritating to then find I can't do it (at least, it's irritating to me). :p Actually, I was thinking of just a tutorial to walk new users through the program. A full-blown help system, while very useful, would be a real chore. Of course, so would the tutorial I want, so... I'm not going anywhere near the whole outsourcing issue. Nope. Not gonna do it. :p [/QUOTE]
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