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General Tabletop Discussion
*Dungeons & Dragons
Issues with Legendary Reactions vs Legendary Actions
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<blockquote data-quote="Quickleaf" data-source="post: 9450163" data-attributes="member: 20323"><p>Since the monster changes we saw about a year ago, I've noticed that Legendary Reactions (i.e. 3 reactions per round) pose a specific additional vulnerability to monsters more so than Legendary Actions.</p><p></p><p>Monsters with Legendary Actions are especially susceptible to being being Incapacitated – cannot take actions or reactions – and its dependent conditions Petrified, Paralyzed, Stunned), which also prevent its use of Legendary Actions.</p><p></p><p>However, on top of this susceptibility, Legendary Reactions are also prone to spells/effects specifically preventing reactions – e.g. <em>Arms of Hadar, Confusion, Shocking Grasp </em>(changed in 2024 to only deny opportunity attacks not all reactions - powers forbid your 2014 caster with shocking grasp face a 2023/2024 monster with legendary reactions!), <em>Slow, Staggering Smite, Tasha's Mind Whip</em>. I'm not sure if in 2024 there are changes to these spell or if there are martial equivalents, but AFAICT these are glaring susceptibilities shutting down Legendary Reactions.</p><p></p><p>In using existing monsters with Legendary Reactions (or designing my own), I'm thinking about including language such as:</p><p></p><p>“Anything that would deny the monster the ability to take reactions instead reduces the number of reactions available to it that round by one.”</p><p></p><p>Would something like this be a good universal change? It's wordy and it's too broad (catching Incapacitated family of conditions), but I'm not sure how to finesse the language?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9450163, member: 20323"] Since the monster changes we saw about a year ago, I've noticed that Legendary Reactions (i.e. 3 reactions per round) pose a specific additional vulnerability to monsters more so than Legendary Actions. Monsters with Legendary Actions are especially susceptible to being being Incapacitated – cannot take actions or reactions – and its dependent conditions Petrified, Paralyzed, Stunned), which also prevent its use of Legendary Actions. However, on top of this susceptibility, Legendary Reactions are also prone to spells/effects specifically preventing reactions – e.g. [I]Arms of Hadar, Confusion, Shocking Grasp [/I](changed in 2024 to only deny opportunity attacks not all reactions - powers forbid your 2014 caster with shocking grasp face a 2023/2024 monster with legendary reactions!), [I]Slow, Staggering Smite, Tasha's Mind Whip[/I]. I'm not sure if in 2024 there are changes to these spell or if there are martial equivalents, but AFAICT these are glaring susceptibilities shutting down Legendary Reactions. In using existing monsters with Legendary Reactions (or designing my own), I'm thinking about including language such as: “Anything that would deny the monster the ability to take reactions instead reduces the number of reactions available to it that round by one.” Would something like this be a good universal change? It's wordy and it's too broad (catching Incapacitated family of conditions), but I'm not sure how to finesse the language? [/QUOTE]
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Issues with Legendary Reactions vs Legendary Actions
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