Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Issues with ocean world and sun/moon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Castellan" data-source="post: 1389862" data-attributes="member: 639"><p>You're wanting to use an infinite plane, so I'd maybe think about going a different route. Nix the moon entirely. You can use this as an opportunity to occasionally remind your players that they're in a <em>very</em> different world. No moon. Ever.</p><p></p><p>Now, on to more fun stuff: Day and night. How about incorporating a legend that the Sun is some sort of "god" who travels across the sky during the day. He/she/it could be carrying a torch, or a brightly-reflecting shield. But at night, the "god" (who could actually be a god, or a hero, or a golem, or whatever you like -- you'll need to think of something if your players ever decide to try to actually travel up there to talk to it) passes beneath the world, walking all the way back to the point where he rises again the next day. However, while he's walking beneath the world, a little bit of light escapes around the "edges" and shines up onto the night sky. Ever wonder what the stars really are? Well, they don't have/make light of their own -- they're gems -- diamonds, sapphires, rubies, jade -- and that little bit of light from the Sun is what causes them to glitter in the night sky.</p><p></p><p>Imagine the fun that could ensue if your players decided to fly up to the "top" of the sky and harvest gems. While they're thinking how it would be easy money, you could include lots of very strange/interesting encounters, and make the journey a tough one, indeed. And the players would get the experience of a <strong>really</strong> different world -- one where mythology is reality!</p></blockquote><p></p>
[QUOTE="Castellan, post: 1389862, member: 639"] You're wanting to use an infinite plane, so I'd maybe think about going a different route. Nix the moon entirely. You can use this as an opportunity to occasionally remind your players that they're in a [i]very[/i] different world. No moon. Ever. Now, on to more fun stuff: Day and night. How about incorporating a legend that the Sun is some sort of "god" who travels across the sky during the day. He/she/it could be carrying a torch, or a brightly-reflecting shield. But at night, the "god" (who could actually be a god, or a hero, or a golem, or whatever you like -- you'll need to think of something if your players ever decide to try to actually travel up there to talk to it) passes beneath the world, walking all the way back to the point where he rises again the next day. However, while he's walking beneath the world, a little bit of light escapes around the "edges" and shines up onto the night sky. Ever wonder what the stars really are? Well, they don't have/make light of their own -- they're gems -- diamonds, sapphires, rubies, jade -- and that little bit of light from the Sun is what causes them to glitter in the night sky. Imagine the fun that could ensue if your players decided to fly up to the "top" of the sky and harvest gems. While they're thinking how it would be easy money, you could include lots of very strange/interesting encounters, and make the journey a tough one, indeed. And the players would get the experience of a [b]really[/b] different world -- one where mythology is reality! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Issues with ocean world and sun/moon
Top