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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="SteveC" data-source="post: 5083139" data-attributes="member: 9053"><p>Here's my take, to combine what others have been saying:</p><p></p><p>First, if you take a low charisma and don't train any social skills, you've given yourself a disadvantage. You're going to have to live with that.</p><p></p><p>Second, if you've given yourself a low charisma and haven't trained any social skills, roleplaying like you're a suave talker is out of character, isn't it?</p><p></p><p>Third, if you absolutely have to try and talk your way out of a bad situation, the GM can give you a bonus, possibly a substantial one for actually telling the truth, especially where there's evidence...with a +2 or +4 "truth" bonus, you actually have a decent chance to persuade someone.</p><p></p><p>Fourth, if a player considers this to be the GM picking on them, consider that this is exactly how the mage might feel when they have to climb up a cliff, or the paladin in full plate may feel when asked to make a stealth check to sneak up on an enemy camp. Different kinds of characters have trouble with different situations...that's why 4E is a team game. If your weakness is social skills, it's still a weakness. Let's say in real life you're a good climber. Should the GM not have you make athletics checks to climb because you can explain exactly how your character would climb something?</p><p></p><p>Finally, I can tell you this sort of thing is not all that unrealistic. I had a couple of friends back in college who simply came off as having an attitude. Many times I had to step in and keep them from getting arrested when they were doing nothing wrong and actually doing a pretty good job of explaining to a police officer what was going on. More than a couple times we ended up joking about putting some points in diplomacy the next time they leveled up.</p><p></p><p>That's my take on it.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5083139, member: 9053"] Here's my take, to combine what others have been saying: First, if you take a low charisma and don't train any social skills, you've given yourself a disadvantage. You're going to have to live with that. Second, if you've given yourself a low charisma and haven't trained any social skills, roleplaying like you're a suave talker is out of character, isn't it? Third, if you absolutely have to try and talk your way out of a bad situation, the GM can give you a bonus, possibly a substantial one for actually telling the truth, especially where there's evidence...with a +2 or +4 "truth" bonus, you actually have a decent chance to persuade someone. Fourth, if a player considers this to be the GM picking on them, consider that this is exactly how the mage might feel when they have to climb up a cliff, or the paladin in full plate may feel when asked to make a stealth check to sneak up on an enemy camp. Different kinds of characters have trouble with different situations...that's why 4E is a team game. If your weakness is social skills, it's still a weakness. Let's say in real life you're a good climber. Should the GM not have you make athletics checks to climb because you can explain exactly how your character would climb something? Finally, I can tell you this sort of thing is not all that unrealistic. I had a couple of friends back in college who simply came off as having an attitude. Many times I had to step in and keep them from getting arrested when they were doing nothing wrong and actually doing a pretty good job of explaining to a police officer what was going on. More than a couple times we ended up joking about putting some points in diplomacy the next time they leveled up. That's my take on it. --Steve [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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