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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="jbear" data-source="post: 5083408" data-attributes="member: 75065"><p>I agree.</p><p> </p><p>I have to remind my players very often that no one rolls anything until they tell me what they are doing.</p><p> </p><p>Then I try and judge whether a roll is necessary depending on how convinced I am by the action/idea and it's difficulty depending on the hostility/difficulty/danger of the situation.</p><p> </p><p>I hadn't read the rules very thoroughly when we began to play and so I ruled that Intimidate attempts could be made 1/encounter as a minor action to leave bloodied enemies shaken (-2 ATQ til Saved).</p><p>After I read it was a standard action and used to make bloodied enemies surrender I played it the official way with the creature's surrender being implicitly at my discretion.</p><p> </p><p>Intimidate disappeared from combat and with it some stirling rp moments that went with it is as my players enacted their war crys and death threats to gain a +2 RP bonus on the roll.</p><p> </p><p>It was sorely missed. So after a group sit down and chat about house rules, we decided to bring it back.</p><p> </p><p>As far as using Intimidate out of combat, I am also of the view that the pcs shouldn't have to worry that their imposing presence might displease the person they are talking to and thus endangering positive outcomes in social interaction. I strongly dislike the overly polite submissive way they tend to interact with people they want something from. This is the kind of thing an evil, self indulged egomaniac tyrant might demand from those around him/her... but if you want someone tough and capable to do a job, a gruff and intimidating persona that refuses to cower even before the mightiest of lords is probably just what you are looking for.</p></blockquote><p></p>
[QUOTE="jbear, post: 5083408, member: 75065"] I agree. I have to remind my players very often that no one rolls anything until they tell me what they are doing. Then I try and judge whether a roll is necessary depending on how convinced I am by the action/idea and it's difficulty depending on the hostility/difficulty/danger of the situation. I hadn't read the rules very thoroughly when we began to play and so I ruled that Intimidate attempts could be made 1/encounter as a minor action to leave bloodied enemies shaken (-2 ATQ til Saved). After I read it was a standard action and used to make bloodied enemies surrender I played it the official way with the creature's surrender being implicitly at my discretion. Intimidate disappeared from combat and with it some stirling rp moments that went with it is as my players enacted their war crys and death threats to gain a +2 RP bonus on the roll. It was sorely missed. So after a group sit down and chat about house rules, we decided to bring it back. As far as using Intimidate out of combat, I am also of the view that the pcs shouldn't have to worry that their imposing presence might displease the person they are talking to and thus endangering positive outcomes in social interaction. I strongly dislike the overly polite submissive way they tend to interact with people they want something from. This is the kind of thing an evil, self indulged egomaniac tyrant might demand from those around him/her... but if you want someone tough and capable to do a job, a gruff and intimidating persona that refuses to cower even before the mightiest of lords is probably just what you are looking for. [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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