Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lin_fusan" data-source="post: 5083604" data-attributes="member: 37085"><p>Well, the fighter did fail that social skill. NPCs stopped listening to him. </p><p></p><p>But what I found interesting was that the player found this outcome frustrating. His questions were really interesting: "I had a perfectly reasonable plan. Why wouldn't they listen to me?" " "Why wouldn't I put in a low CHA, because I'm the fighter." and "What was the point in putting us in a situation where we would fail?"</p><p></p><p>It made me wonder, in a mechanics-heavy system like 3.0/3.5, what players thought of CHA-based skills and stats. STR, DEX, CON all have combat specific applications. INT gives you extra skill points. WIS at least helps your Will Save, but what does CHA do?</p><p></p><p>I feel that players undervalue it because it doesn't have a lot of mechanical applications (except for Bards, Sorcerers, and maybe Paladins/Clerics). Most players feel like that all they need to be is real life charismatic, or real life reasonable, and that should take care of the problem of a low CHA. </p><p></p><p>[That part of the Savage Tide Adventure Path assumes that the players will have their characters take leadership positions. Those with high CHA can motivate and command NPCs. Those with low CHA can simply take on the physical challenges. </p><p></p><p>The result? The druid who had a moderate CHA let other people do the talking. The wizard/thief that should have had the proper skills changed characters because he felt wizards were underpowered. And the fighter player, who had never shown an interest in NPC interactions, suddenly wanted to be a commander/leader in this town.]</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 5083604, member: 37085"] Well, the fighter did fail that social skill. NPCs stopped listening to him. But what I found interesting was that the player found this outcome frustrating. His questions were really interesting: "I had a perfectly reasonable plan. Why wouldn't they listen to me?" " "Why wouldn't I put in a low CHA, because I'm the fighter." and "What was the point in putting us in a situation where we would fail?" It made me wonder, in a mechanics-heavy system like 3.0/3.5, what players thought of CHA-based skills and stats. STR, DEX, CON all have combat specific applications. INT gives you extra skill points. WIS at least helps your Will Save, but what does CHA do? I feel that players undervalue it because it doesn't have a lot of mechanical applications (except for Bards, Sorcerers, and maybe Paladins/Clerics). Most players feel like that all they need to be is real life charismatic, or real life reasonable, and that should take care of the problem of a low CHA. [That part of the Savage Tide Adventure Path assumes that the players will have their characters take leadership positions. Those with high CHA can motivate and command NPCs. Those with low CHA can simply take on the physical challenges. The result? The druid who had a moderate CHA let other people do the talking. The wizard/thief that should have had the proper skills changed characters because he felt wizards were underpowered. And the fighter player, who had never shown an interest in NPC interactions, suddenly wanted to be a commander/leader in this town.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
Top