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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="Janx" data-source="post: 5083640" data-attributes="member: 8835"><p>lots of good points have been made from different viewpoints. In a way, I agree with all of them. The trick is, the OP needs a consistent reasonable solution, but he has many to choose from.</p><p></p><p>Here's some of my thoughts, in response to some of the points made:</p><p></p><p>jack99 has posted that he actually makes his players study real books on the skills/classes for their PC. In short, the fighter is at least booksmart about fighting.</p><p></p><p>I really do agree that a player's real life skills (especially social) do have a game impact. Dumb players make dumb combat moves. Persuasive players can persuade the DM and other players more often.</p><p></p><p>I also agree that if you have a low CHA/no social PC, and you play him contrary, you are playing out of character. I at least spent points to increase my 8cha barbarian's social skills, just to rationalize not being the socially inept barbarian, but just brusque. I also didn't play him as an orator.</p><p></p><p>I see the point somebody made about having a thief in the party means the PARTY can pick locks. Having somebody in the party with a skill, doesn't mean every PC has the skill, it means the PARTY has the skill. The PCs without are still screwed when the skilled PC isn't able to help.</p><p></p><p>I agree with the guy who asked, "why did you make them roll a check anyway?" But for that matter, I see that the guards showing up, was meant to complicate matters, which would only be fairly arbitrated by a dice roll.</p><p></p><p>Based on all the ideas and interpretations of the bluff/diplomacy/intimidate skills, I recommend more study. Read the RAW. Read some articles complaining about their implementation (Rich Burlew has some good ideas). Consider what's been said here. Then write up in your house rules document, your interpretation of those skills, and follow that. You won't please everybody, but there's been a lot of good ideas about how and why they work.</p></blockquote><p></p>
[QUOTE="Janx, post: 5083640, member: 8835"] lots of good points have been made from different viewpoints. In a way, I agree with all of them. The trick is, the OP needs a consistent reasonable solution, but he has many to choose from. Here's some of my thoughts, in response to some of the points made: jack99 has posted that he actually makes his players study real books on the skills/classes for their PC. In short, the fighter is at least booksmart about fighting. I really do agree that a player's real life skills (especially social) do have a game impact. Dumb players make dumb combat moves. Persuasive players can persuade the DM and other players more often. I also agree that if you have a low CHA/no social PC, and you play him contrary, you are playing out of character. I at least spent points to increase my 8cha barbarian's social skills, just to rationalize not being the socially inept barbarian, but just brusque. I also didn't play him as an orator. I see the point somebody made about having a thief in the party means the PARTY can pick locks. Having somebody in the party with a skill, doesn't mean every PC has the skill, it means the PARTY has the skill. The PCs without are still screwed when the skilled PC isn't able to help. I agree with the guy who asked, "why did you make them roll a check anyway?" But for that matter, I see that the guards showing up, was meant to complicate matters, which would only be fairly arbitrated by a dice roll. Based on all the ideas and interpretations of the bluff/diplomacy/intimidate skills, I recommend more study. Read the RAW. Read some articles complaining about their implementation (Rich Burlew has some good ideas). Consider what's been said here. Then write up in your house rules document, your interpretation of those skills, and follow that. You won't please everybody, but there's been a lot of good ideas about how and why they work. [/QUOTE]
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