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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="Negflar2099" data-source="post: 5083791" data-attributes="member: 65944"><p>Well personally I always like to know why a character has such a low charisma (unless the player makes it obvious in the way they roleplay them). Maybe the fighter with a 4 charisma is very quiet and can't even get the crowd to pay attention to him or maybe they all know him as this mean, rude creep and they don't like him. They might listen to his battle plan if it's the difference between life and death but unless he succeeds at a Diplomacy check they aren't going to be 100 percent behind him. That might mean their morale is low or they agree with his plan but they want someone else to the be the leader. </p><p></p><p>In the situation with the dead body the guards might want to bring the person in even if they are telling the truth. Imagine a show like COPS where the police show up but the person they are talking to is rude, or gives the cops a hard time or just looks like they can't trust him. Even if he's telling the truth the cops don't know that and without a Diplomacy check to back it up I would rule they seem like they believe you but want to bring you in for questioning. How many movies have we seen where the cops don't believe the hero even though we in the audience know they are telling the truth. Those heroes may have truth on their side but that doesn't mean they have the cops on their side. </p><p></p><p>As for the Navy Seals well that's why I like how 4e automatically gives a bonus to skills based on level. A team of well armed Navy Seals is high enough level that even the guy who didn't pay attention in intimidation class can easily scare a single peasant (especially if they bust into his house late at night). </p><p></p><p>Someone pointed this out on a different thread but with intimidate it's important to remember that there's a difference between just scaring someone and scaring them just enough that they do what you want. If the Nay Seals fail their intimidation check maybe the person they busted in on is so scared they pass out or they start fighting back like a cornered animal instead of doing what they seals demand. It's all in how a DM describes it.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 5083791, member: 65944"] Well personally I always like to know why a character has such a low charisma (unless the player makes it obvious in the way they roleplay them). Maybe the fighter with a 4 charisma is very quiet and can't even get the crowd to pay attention to him or maybe they all know him as this mean, rude creep and they don't like him. They might listen to his battle plan if it's the difference between life and death but unless he succeeds at a Diplomacy check they aren't going to be 100 percent behind him. That might mean their morale is low or they agree with his plan but they want someone else to the be the leader. In the situation with the dead body the guards might want to bring the person in even if they are telling the truth. Imagine a show like COPS where the police show up but the person they are talking to is rude, or gives the cops a hard time or just looks like they can't trust him. Even if he's telling the truth the cops don't know that and without a Diplomacy check to back it up I would rule they seem like they believe you but want to bring you in for questioning. How many movies have we seen where the cops don't believe the hero even though we in the audience know they are telling the truth. Those heroes may have truth on their side but that doesn't mean they have the cops on their side. As for the Navy Seals well that's why I like how 4e automatically gives a bonus to skills based on level. A team of well armed Navy Seals is high enough level that even the guy who didn't pay attention in intimidation class can easily scare a single peasant (especially if they bust into his house late at night). Someone pointed this out on a different thread but with intimidate it's important to remember that there's a difference between just scaring someone and scaring them just enough that they do what you want. If the Nay Seals fail their intimidation check maybe the person they busted in on is so scared they pass out or they start fighting back like a cornered animal instead of doing what they seals demand. It's all in how a DM describes it. [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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