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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="Starfox" data-source="post: 5083944" data-attributes="member: 2303"><p>One way to do this is to give out information based on the characters skills and attributes. When high-Int rogue asks about the trap, you tell him it is an overbalanced lever mechanism and that the springs look a little worn. When dumb sorcerer asks, you tell him it looks like a silly mechanical contraption. Both might get more info by further inquiries, but the rogue starts out way ahead. Adjusting perception to the character is also great fun once you start doing it.</p><p></p><p></p><p></p><p>This is quite a serious problem with 4E, mores so than in 3E, where is is still a (much smaller) problem.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5083944, member: 2303"] One way to do this is to give out information based on the characters skills and attributes. When high-Int rogue asks about the trap, you tell him it is an overbalanced lever mechanism and that the springs look a little worn. When dumb sorcerer asks, you tell him it looks like a silly mechanical contraption. Both might get more info by further inquiries, but the rogue starts out way ahead. Adjusting perception to the character is also great fun once you start doing it. This is quite a serious problem with 4E, mores so than in 3E, where is is still a (much smaller) problem. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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