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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="awesomeocalypse" data-source="post: 5083968" data-attributes="member: 85641"><p>I don't think it is, at least from a game balance perspective. The "best" attack stats in the game are Intelligence (which governs AC, reflex, and all knowledge skills), Dextrerity (which governs AC, Reflex, Initiative, Stealth, Thievery and Acrobatics) and Constitution (which governs starting HP, healing surges, Fortitude and endurance). A character with any one of those 3 as his primary attack stat can fairly easily just pour everything into maxing out that stat, and he'll gain a massive amount of surviveability in addition to amping his attack stat. Charisma is useful for skills, but I'll take an improved Initiative, AC and Reflex score over a good bluff check any day.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5083968, member: 85641"] I don't think it is, at least from a game balance perspective. The "best" attack stats in the game are Intelligence (which governs AC, reflex, and all knowledge skills), Dextrerity (which governs AC, Reflex, Initiative, Stealth, Thievery and Acrobatics) and Constitution (which governs starting HP, healing surges, Fortitude and endurance). A character with any one of those 3 as his primary attack stat can fairly easily just pour everything into maxing out that stat, and he'll gain a massive amount of surviveability in addition to amping his attack stat. Charisma is useful for skills, but I'll take an improved Initiative, AC and Reflex score over a good bluff check any day. [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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