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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="lin_fusan" data-source="post: 5084957" data-attributes="member: 37085"><p>I think an attempt is a bare minimum. </p><p></p><p>There has been a couple of times where a player in my games would get flabbergasted or confused or just be at a lost at what to say, but at least they tried. They roll, and if they succeed, they'll get the slightly jokey-but-well-meaning NPC response, "Well, good sir, I well not know what you spoke, but never have I heard such honeyed tones come from our language. Please, sit, and tell me more about this mysterious creature called... a kumquat?"</p><p></p><p>But I think that's a little off topic. I hear what people are saying that there is a difference in player skill and character skill. I suppose that roleplaying games themselves require talking, interaction, and socializing, so we have different expectations of a character's social skills versus combat skills. </p><p></p><p>Here's another interesting angle. I find it difficult to play a "serious" character, a character with a dour, straight-to-the-point personality. And I figure that a DM would probably award roleplaying bonuses to a social skill roll if a player was funny, cracked jokes, and talked in a funny accent than if I had broken out in a version of Hamlet. So is that a roleplaying bonus or a stand up comedy bonus?</p><p></p><p></p><p></p><p>I thought OD&D had thief percentages skills, and they were the only ones that could disable a trap. (I can't remember if that's true. I don't have any of my 1ed books anymore. Why did I give them away?!)</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 5084957, member: 37085"] I think an attempt is a bare minimum. There has been a couple of times where a player in my games would get flabbergasted or confused or just be at a lost at what to say, but at least they tried. They roll, and if they succeed, they'll get the slightly jokey-but-well-meaning NPC response, "Well, good sir, I well not know what you spoke, but never have I heard such honeyed tones come from our language. Please, sit, and tell me more about this mysterious creature called... a kumquat?" But I think that's a little off topic. I hear what people are saying that there is a difference in player skill and character skill. I suppose that roleplaying games themselves require talking, interaction, and socializing, so we have different expectations of a character's social skills versus combat skills. Here's another interesting angle. I find it difficult to play a "serious" character, a character with a dour, straight-to-the-point personality. And I figure that a DM would probably award roleplaying bonuses to a social skill roll if a player was funny, cracked jokes, and talked in a funny accent than if I had broken out in a version of Hamlet. So is that a roleplaying bonus or a stand up comedy bonus? I thought OD&D had thief percentages skills, and they were the only ones that could disable a trap. (I can't remember if that's true. I don't have any of my 1ed books anymore. Why did I give them away?!) [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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