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General Tabletop Discussion
*TTRPGs General
Issues with Social Skills: Bluff, Diplomacy, Intimidate
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<blockquote data-quote="roguerouge" data-source="post: 5084967" data-attributes="member: 13855"><p>First, please avoid straw man arguments. I'm not claiming that you make a roll for the presence of gravity, so please don't imply that I do. (Although, note, that you do roll d6s to determine how badly the fall hurts and reflex saves to see if you avoid some of that random damage. Unless you let your PCs subtract damage based on how well they can describe a leap to safety or grabbing onto a branch?) Nor do I claim or imply that you should be deprived of anything, so the fact that you think that I am indicates that my argument threatens you. Why is that?</p><p></p><p>Second, you ask why are we at a table? So we can pretend to be things that we're not: wizards, master swordsmen, cunning thieves and charismatic conmen. But the success of my spell is not determined by my description of it, the success of my sword swing is not determined by my skill at boffer weapons and my ability to backstab is not based on whether I wore sneakers or clown shoes to the gaming table. But, for some reason, you want success at diplomacy, bullying and bluffing to be based on my personal ability to improvise dialogue rather than on my ability to make choices for my character and roll d20s. </p><p></p><p>Evidently, we're at the table to imagine and pretend... except when it comes to social skills. </p><p></p><p>I have ten years of experience at public speaking. I don't think it's just for me to have more than a +2 circumstance bonus due to my taking advantage of that fact at a gaming table and giving a good performance. I certainly shouldn't be able to ignore my character's abilities and his established history at the drop of the hat... and be praised for it.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 5084967, member: 13855"] First, please avoid straw man arguments. I'm not claiming that you make a roll for the presence of gravity, so please don't imply that I do. (Although, note, that you do roll d6s to determine how badly the fall hurts and reflex saves to see if you avoid some of that random damage. Unless you let your PCs subtract damage based on how well they can describe a leap to safety or grabbing onto a branch?) Nor do I claim or imply that you should be deprived of anything, so the fact that you think that I am indicates that my argument threatens you. Why is that? Second, you ask why are we at a table? So we can pretend to be things that we're not: wizards, master swordsmen, cunning thieves and charismatic conmen. But the success of my spell is not determined by my description of it, the success of my sword swing is not determined by my skill at boffer weapons and my ability to backstab is not based on whether I wore sneakers or clown shoes to the gaming table. But, for some reason, you want success at diplomacy, bullying and bluffing to be based on my personal ability to improvise dialogue rather than on my ability to make choices for my character and roll d20s. Evidently, we're at the table to imagine and pretend... except when it comes to social skills. I have ten years of experience at public speaking. I don't think it's just for me to have more than a +2 circumstance bonus due to my taking advantage of that fact at a gaming table and giving a good performance. I certainly shouldn't be able to ignore my character's abilities and his established history at the drop of the hat... and be praised for it. [/QUOTE]
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Issues with Social Skills: Bluff, Diplomacy, Intimidate
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