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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="evilbob" data-source="post: 1469638" data-attributes="member: 9789"><p>CPXB: I agree with everyone who has said you cannot base an evaluation of your character off one battle. I've seen battles where a thief in our party never got a good flank or a single sneak attack, and ended up doing ZERO damage by the time it was all over. But he can break into shops and get into chests like nobody's business, and without him, things would be so much more difficult. It's not all about the total damage dealt at the end of the day.</p><p></p><p>The monk in our party is not our main damage dealer, but if he can grab a quick Owl's Wisdom, he has the highest AC. But more than that - as many have already said - he can MOVE ANYWHERE. One time we had an enemy running like crazy for a door to escape, and the monk basically outran him without any effort - no one else could have come close to catching him. You should be maxing tumble and then looking at the battle as a whole; where would you be benefitial this round, and how easy is it for you to be there? In your Hill Giant example, your role should have been to provide flanking bonuses for those summoned monsters so they could hit the giants easier, followed by waiting until someone was tripped and then IMMEDIATELY running over and pelting a prone opponent. Trying to solo was a mistake from the beginning - your role is to support and take advantage of every opening. I have to agree with everyone else who has said that if you're unhappy with your character, you must be playing them ineffectively. There <em>are</em> lots of good ways to play a monk.</p><p></p><p>Also, if you're looking to beef up a monk, you should check out the Book of Exalted Deeds. You're LG, so you could pick up Vow of Poverty - which makes a monk into a demi-god.</p></blockquote><p></p>
[QUOTE="evilbob, post: 1469638, member: 9789"] CPXB: I agree with everyone who has said you cannot base an evaluation of your character off one battle. I've seen battles where a thief in our party never got a good flank or a single sneak attack, and ended up doing ZERO damage by the time it was all over. But he can break into shops and get into chests like nobody's business, and without him, things would be so much more difficult. It's not all about the total damage dealt at the end of the day. The monk in our party is not our main damage dealer, but if he can grab a quick Owl's Wisdom, he has the highest AC. But more than that - as many have already said - he can MOVE ANYWHERE. One time we had an enemy running like crazy for a door to escape, and the monk basically outran him without any effort - no one else could have come close to catching him. You should be maxing tumble and then looking at the battle as a whole; where would you be benefitial this round, and how easy is it for you to be there? In your Hill Giant example, your role should have been to provide flanking bonuses for those summoned monsters so they could hit the giants easier, followed by waiting until someone was tripped and then IMMEDIATELY running over and pelting a prone opponent. Trying to solo was a mistake from the beginning - your role is to support and take advantage of every opening. I have to agree with everyone else who has said that if you're unhappy with your character, you must be playing them ineffectively. There [i]are[/i] lots of good ways to play a monk. Also, if you're looking to beef up a monk, you should check out the Book of Exalted Deeds. You're LG, so you could pick up Vow of Poverty - which makes a monk into a demi-god. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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