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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="CPXB" data-source="post: 1469654" data-attributes="member: 17233"><p>Yeah, we're going to see how it goes, but it was pretty wild the way it did go, hehe.</p><p></p><p>And my monk didn't fight the hill giant alone, by no means. He was surrounded by the druid's critters -- animal companion and summoned animals - and we were all flanking for each other. We covered that. Along with the trip and pounce 'em while they were down -- it was just that the monk's damage was sort of lost in the noise. "I do 11 points of damage this round!" *Chloe rolls die after die* "I do fifty-four points of damage this round!"</p><p></p><p>But, yeah, thinking about it there are good ways to play a monk. The mobility angle has been covered enough and . . . well, Rashad can't do that because he's the group's only melee fighter. If he fought like a monk, well, it means most of the time he just wouldn't be in the fight -- the party can't follow him onto narrow ledges over high places where he can kick ass and take names. Heck, they couldn't even keep up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And if the monk runs away to seek an advantageous position, then what? Either the monsters follow him and he faces them alone or they attack the party without Rashad.</p><p></p><p>We'll keep at it for a little while longer. Y'all are right that it is unfair to judge by a single battle.</p></blockquote><p></p>
[QUOTE="CPXB, post: 1469654, member: 17233"] Yeah, we're going to see how it goes, but it was pretty wild the way it did go, hehe. And my monk didn't fight the hill giant alone, by no means. He was surrounded by the druid's critters -- animal companion and summoned animals - and we were all flanking for each other. We covered that. Along with the trip and pounce 'em while they were down -- it was just that the monk's damage was sort of lost in the noise. "I do 11 points of damage this round!" *Chloe rolls die after die* "I do fifty-four points of damage this round!" But, yeah, thinking about it there are good ways to play a monk. The mobility angle has been covered enough and . . . well, Rashad can't do that because he's the group's only melee fighter. If he fought like a monk, well, it means most of the time he just wouldn't be in the fight -- the party can't follow him onto narrow ledges over high places where he can kick ass and take names. Heck, they couldn't even keep up. ;) And if the monk runs away to seek an advantageous position, then what? Either the monsters follow him and he faces them alone or they attack the party without Rashad. We'll keep at it for a little while longer. Y'all are right that it is unfair to judge by a single battle. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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