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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="hong" data-source="post: 1469697" data-attributes="member: 537"><p>In practice, these advantages simply don't come up very often. Yes, you have more options as a monk. However, these options are rarely that useful, for the issue of grabbing spotlight time: it simply doesn't appeal to lots of people to be able to run very fast or give flanking bonuses for others. That's a Baldrick job. The _animal_ should be the one giving flanking bonuses to the PC, not the other way around.</p><p> </p><p>Perhaps the most useful abilities there for gaining spotlight time are ignoring DR/magic and stunning fist. However, by the time you're facing things with DR/magic, chances are everyone else will have magic weapons, so it's moot. (Remember, you're not just competing with the animals, you're also vying for spotlight time with the other PCs.) And as said, many, many monsters have good Fort saves especially at mid to high levels.</p><p> </p><p>The only real combat schtick for a monk, if you don't want to be the eternal Baldrick, is to be a specialist mage-killer. But that's something that tends to come up once in a blue moon; and even then, spells like fly negate all your movement advantages vis-a-vis the other PCs.</p><p> </p><p>With all good saves, SR, evasion and immunities, the monk is survivable, yes. But there's more to enjoying the game than just living through a battle. If all you wanted was to live, you might as well stay at home while the rest of the group goes into the dungeon. And besides, even a monk is not wholly self-sufficient. At high levels, you _are_ going to get hit, and eventually you _are_ going to fail a save. That's when you need your buddies to cover for you. Just because you fail fewer saves than others doesn't mean you can solo a dungeon.</p><p> </p><p> </p><p>The monk isn't really suited to _any_ role. That's the problem. If there was a tank, then he'd just be another guy overshadowing the monk.</p></blockquote><p></p>
[QUOTE="hong, post: 1469697, member: 537"] In practice, these advantages simply don't come up very often. Yes, you have more options as a monk. However, these options are rarely that useful, for the issue of grabbing spotlight time: it simply doesn't appeal to lots of people to be able to run very fast or give flanking bonuses for others. That's a Baldrick job. The _animal_ should be the one giving flanking bonuses to the PC, not the other way around. Perhaps the most useful abilities there for gaining spotlight time are ignoring DR/magic and stunning fist. However, by the time you're facing things with DR/magic, chances are everyone else will have magic weapons, so it's moot. (Remember, you're not just competing with the animals, you're also vying for spotlight time with the other PCs.) And as said, many, many monsters have good Fort saves especially at mid to high levels. The only real combat schtick for a monk, if you don't want to be the eternal Baldrick, is to be a specialist mage-killer. But that's something that tends to come up once in a blue moon; and even then, spells like fly negate all your movement advantages vis-a-vis the other PCs. With all good saves, SR, evasion and immunities, the monk is survivable, yes. But there's more to enjoying the game than just living through a battle. If all you wanted was to live, you might as well stay at home while the rest of the group goes into the dungeon. And besides, even a monk is not wholly self-sufficient. At high levels, you _are_ going to get hit, and eventually you _are_ going to fail a save. That's when you need your buddies to cover for you. Just because you fail fewer saves than others doesn't mean you can solo a dungeon. The monk isn't really suited to _any_ role. That's the problem. If there was a tank, then he'd just be another guy overshadowing the monk. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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