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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Corlon" data-source="post: 1469734" data-attributes="member: 6905"><p>I didn't feel like reading the last two pages of this thread, but I figure I'll add my 2 cents in anyways <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>You said that the druid summoned 2 dire badgers, a dire wolf, a lion, and maybe some other creatures in that battle...how many spells does that leave the druid for any other encounters you may have that day? Your monk used one stunning attack I think, leaving 5 left for the day. The monk is also more of a cool class with his ability to use slow fall and be immune to diseases (which can be useful at times, but aren't generally everyday use things). Specialized, monks can take down just about anything their size or smaller in grappling, and when larger creatures come, just let other people shine. If the DM prefers using creatures from the MM and most happen to be large, then I guess you're out of luck with the grappling, and if no spellcasters, then that's out of the question too (because grappling = cancel their spells and lets not forget the 3 high saves that protect the monk from any spell under the sun. Also evasion). The monk also outdoes the druid skill wise with tumble, hide, move silently, etc. If the campaign isn't one in which these things can be used then tough luck I guess, but maybe you should talk to your DM about that.</p><p></p><p>Sorry if I've repeated anything that really didn't need repeating.</p><p></p><p>-Corlon</p></blockquote><p></p>
[QUOTE="Corlon, post: 1469734, member: 6905"] I didn't feel like reading the last two pages of this thread, but I figure I'll add my 2 cents in anyways :cool: You said that the druid summoned 2 dire badgers, a dire wolf, a lion, and maybe some other creatures in that battle...how many spells does that leave the druid for any other encounters you may have that day? Your monk used one stunning attack I think, leaving 5 left for the day. The monk is also more of a cool class with his ability to use slow fall and be immune to diseases (which can be useful at times, but aren't generally everyday use things). Specialized, monks can take down just about anything their size or smaller in grappling, and when larger creatures come, just let other people shine. If the DM prefers using creatures from the MM and most happen to be large, then I guess you're out of luck with the grappling, and if no spellcasters, then that's out of the question too (because grappling = cancel their spells and lets not forget the 3 high saves that protect the monk from any spell under the sun. Also evasion). The monk also outdoes the druid skill wise with tumble, hide, move silently, etc. If the campaign isn't one in which these things can be used then tough luck I guess, but maybe you should talk to your DM about that. Sorry if I've repeated anything that really didn't need repeating. -Corlon [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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