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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Olive" data-source="post: 1470019" data-attributes="member: 1297"><p>This is simply not true. One of the great advances of 3e in general is to make fighters etc stand up at higher levels. In my game the paladin regualrly trounces the wizard in damage and hits AND the wizard is a regular <em>summon monster</em> user. The spell casters can do some great stuff, and people often underestimate the potential damage that a druid can do but melee characters are awesome in 3/3.5. As lots of others have pointed out, <em>summon monster</em> (and similar spells) are fun but can be shut down real quick...</p><p></p><p>But there are obviously some issues. Part of the problem is that the monk works well in conjunction with other melee characters, which is different from hong's 'reglating to a support role' IMHO. Monks are pretty flexible, and can do great things. When people describe the monk as a support character they don't mean second rate... they mean support like artilery, as in crucial and fight altering. Regardless, check out flying leap as a feat. I remember the monk PC in my campaign using that to devestating effect.</p><p></p><p>The other problem could be that the DM isn't tailoring encounters to the party. As was said above, monks are better at somethings than others, and if your DM is throwing you up against lots of single big creatures not lots of little ones, then the DM might need to consider making sure she is creating encounters that allow every character to shine. It's a game after all, and everyone should be having fun.</p><p></p><p>Hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Olive, post: 1470019, member: 1297"] This is simply not true. One of the great advances of 3e in general is to make fighters etc stand up at higher levels. In my game the paladin regualrly trounces the wizard in damage and hits AND the wizard is a regular [I]summon monster[/I] user. The spell casters can do some great stuff, and people often underestimate the potential damage that a druid can do but melee characters are awesome in 3/3.5. As lots of others have pointed out, [I]summon monster[/I] (and similar spells) are fun but can be shut down real quick... But there are obviously some issues. Part of the problem is that the monk works well in conjunction with other melee characters, which is different from hong's 'reglating to a support role' IMHO. Monks are pretty flexible, and can do great things. When people describe the monk as a support character they don't mean second rate... they mean support like artilery, as in crucial and fight altering. Regardless, check out flying leap as a feat. I remember the monk PC in my campaign using that to devestating effect. The other problem could be that the DM isn't tailoring encounters to the party. As was said above, monks are better at somethings than others, and if your DM is throwing you up against lots of single big creatures not lots of little ones, then the DM might need to consider making sure she is creating encounters that allow every character to shine. It's a game after all, and everyone should be having fun. Hope that helps. :D [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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