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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Will" data-source="post: 1470566" data-attributes="member: 5566"><p>Correction.</p><p></p><p>Monks are perfect for what they do, in a regular game.</p><p></p><p>You aren't in a regular game, and you don't want what a monk (in D&D) does, at least not completely.</p><p></p><p>That's fine, but recognize it isn't the class, it's your situation.</p><p></p><p>Though admittedly, I think monks are very misleading. Everyone, glancing at the class, would assume they are essentially unarmed melee masters. Which they aren't, really, unless you engage their full abilities.</p><p></p><p>For example, simply, if mobility isn't a big deal in your game, a monk isn't as useful.</p><p></p><p></p><p>For what it's worth, I sympathize with both you and the DM. Running complex monsters can make my head friggin' explode, particularly afterwards when I realized I hadn't used X power or hadn't considered the tactical applications of Y. Or even used a power that turned out to be stupid in the encounter.</p><p></p><p>I would suggest that a barrage of foes can be just as thrilling as one big monster (witness Moria). I'd also suggest not letting PCs sleep in a dungeon or similar. (Many interrupting encounters, etc)</p></blockquote><p></p>
[QUOTE="Will, post: 1470566, member: 5566"] Correction. Monks are perfect for what they do, in a regular game. You aren't in a regular game, and you don't want what a monk (in D&D) does, at least not completely. That's fine, but recognize it isn't the class, it's your situation. Though admittedly, I think monks are very misleading. Everyone, glancing at the class, would assume they are essentially unarmed melee masters. Which they aren't, really, unless you engage their full abilities. For example, simply, if mobility isn't a big deal in your game, a monk isn't as useful. For what it's worth, I sympathize with both you and the DM. Running complex monsters can make my head friggin' explode, particularly afterwards when I realized I hadn't used X power or hadn't considered the tactical applications of Y. Or even used a power that turned out to be stupid in the encounter. I would suggest that a barrage of foes can be just as thrilling as one big monster (witness Moria). I'd also suggest not letting PCs sleep in a dungeon or similar. (Many interrupting encounters, etc) [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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