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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="CPXB" data-source="post: 1470721" data-attributes="member: 17233"><p>I'll remember the jargon for the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, what I don't get is why shouldn't a monk be as good as a paladin or barbarian in a fight? Especially the paladin, who has strong abilities in and out of combat -- what with making with the healing and all.</p><p></p><p>I've asked several times what function a monk serves and the most general answer has been "mage-killer." But as Hung pointed out, that's really a once-in-a-blue-moon sort of thing; sure it happens, and its nice to have a monk around for it, but unless the DM basically designs the adventures around the monk it won't happen all that often. Other answers have been, quite literally, stuff like "allowing the rogue to use sneak attack." I think its fair to say that being another character's accessory is very lame.</p><p></p><p>Another answer has been that monks are very mobile. However, that's sort of a non-answer, I think. For a monk to use their mobility in combat requires them to effectively leave the other party members behind. Not to mention that using the *feat* mobility essentially means getting one shot in, which totally nerfs (see, I do learn now and then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) one of the key features in the monk class -- the rapid number of melee attacks.</p><p></p><p>Really, I think the class suffers a very shoddy design. To use one of the key class features -- their incredible mobility -- requires either leaving the party behind or disables another of their prime class traits (being flurry of blows). And I don't think its unfair to say that a monk should be as useful in a stand up fight as a ranger or paladin -- both classes which have substantial utility out of combat, too.</p><p></p><p>I just don't think that anyone has demonstrated that a monk is as *generally* useful as a paladin, rogue or ranger would be.</p></blockquote><p></p>
[QUOTE="CPXB, post: 1470721, member: 17233"] I'll remember the jargon for the future. :) However, what I don't get is why shouldn't a monk be as good as a paladin or barbarian in a fight? Especially the paladin, who has strong abilities in and out of combat -- what with making with the healing and all. I've asked several times what function a monk serves and the most general answer has been "mage-killer." But as Hung pointed out, that's really a once-in-a-blue-moon sort of thing; sure it happens, and its nice to have a monk around for it, but unless the DM basically designs the adventures around the monk it won't happen all that often. Other answers have been, quite literally, stuff like "allowing the rogue to use sneak attack." I think its fair to say that being another character's accessory is very lame. Another answer has been that monks are very mobile. However, that's sort of a non-answer, I think. For a monk to use their mobility in combat requires them to effectively leave the other party members behind. Not to mention that using the *feat* mobility essentially means getting one shot in, which totally nerfs (see, I do learn now and then :D) one of the key features in the monk class -- the rapid number of melee attacks. Really, I think the class suffers a very shoddy design. To use one of the key class features -- their incredible mobility -- requires either leaving the party behind or disables another of their prime class traits (being flurry of blows). And I don't think its unfair to say that a monk should be as useful in a stand up fight as a ranger or paladin -- both classes which have substantial utility out of combat, too. I just don't think that anyone has demonstrated that a monk is as *generally* useful as a paladin, rogue or ranger would be. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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