Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Will" data-source="post: 1470803" data-attributes="member: 5566"><p>Thank you for remaining calm, CPXB. I hope I haven't come across as rude, given I know how complete disagreement on specific points can look. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I still think monks are an often overlooked, solid scout, but you have a good point about rangers and two-weapon fighting/rapid shot.</p><p></p><p>I will admit, I'd be much happier if monks had fewer toys (specials) and good BAB. I'd say, drop Slow Fall and, oh, 5-6 other specials in exchange, and I'd be a happy camper.</p><p></p><p>The healing power of paladins is, IMO, not all that big a deal. A single guy with a CLW wand can do as much or more. That's a judgment call, but while a paladin's healing has been handy, I've never seen it play an important role in games I've run/played.</p><p></p><p>As for the mount and spells... er, again, in my experiences, those have minimal impact on a game. Spells in particular.</p><p></p><p>For what it's worth, it's not just the monk that is affected by DM choices. All classes are.</p><p></p><p>For example, the flexibility of a wizard falls flat when encounters tend to be of a specific type. Then the sorcerer becomes most useful, because she can learn the spells that are most often relevant. In a game where things vary immensely, the wizard pulls ahead.</p><p></p><p>Lots of dungeon crawls can reduce the power of rangers, druids (though not as much), and those with a mounted combat focus. In one game, I think our paladin got to use a full mounted charge twice in 2-3 realtime years.</p><p></p><p>In the same game, I'm an archer-rogue with rapidshot. Our DM throws singular, powerful opponents (because otherwise 'they die too damn fast'). This made my focus... not so useful, because rapid attacks were more likely to miss. Then I buffed outrageously (cohort wizard, bracers of archery, boost of haste 3.0, etc), and finally got nasty.</p><p></p><p>Then there's simple things like the rogues in games where nothing takes critical hits.</p><p></p><p>For every character class, there's a situation where a player is thinking his class is broken.</p></blockquote><p></p>
[QUOTE="Will, post: 1470803, member: 5566"] Thank you for remaining calm, CPXB. I hope I haven't come across as rude, given I know how complete disagreement on specific points can look. ;) I still think monks are an often overlooked, solid scout, but you have a good point about rangers and two-weapon fighting/rapid shot. I will admit, I'd be much happier if monks had fewer toys (specials) and good BAB. I'd say, drop Slow Fall and, oh, 5-6 other specials in exchange, and I'd be a happy camper. The healing power of paladins is, IMO, not all that big a deal. A single guy with a CLW wand can do as much or more. That's a judgment call, but while a paladin's healing has been handy, I've never seen it play an important role in games I've run/played. As for the mount and spells... er, again, in my experiences, those have minimal impact on a game. Spells in particular. For what it's worth, it's not just the monk that is affected by DM choices. All classes are. For example, the flexibility of a wizard falls flat when encounters tend to be of a specific type. Then the sorcerer becomes most useful, because she can learn the spells that are most often relevant. In a game where things vary immensely, the wizard pulls ahead. Lots of dungeon crawls can reduce the power of rangers, druids (though not as much), and those with a mounted combat focus. In one game, I think our paladin got to use a full mounted charge twice in 2-3 realtime years. In the same game, I'm an archer-rogue with rapidshot. Our DM throws singular, powerful opponents (because otherwise 'they die too damn fast'). This made my focus... not so useful, because rapid attacks were more likely to miss. Then I buffed outrageously (cohort wizard, bracers of archery, boost of haste 3.0, etc), and finally got nasty. Then there's simple things like the rogues in games where nothing takes critical hits. For every character class, there's a situation where a player is thinking his class is broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
Top