Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sereg" data-source="post: 1471729" data-attributes="member: 18008"><p><strong>jgsugden</strong></p><p></p><p>Those are all interesting and valid adventures, but there's a point I'd like to make here, that I believe you'll agree with me on:</p><p></p><p>When a large part of the *core* rules is only balanced through *specifically targeting it, due to being so powerful*, its not balanced.</p><p></p><p>Yes, sometimes you can have adventures with tight time constraints. MOST of the time, Rope trick and Mords Mansion, not to mention the teleport spells, mean resting is a non issue. </p><p></p><p>Furthermore, I daresay if the caster's aren't getting spells, the melee aren't exactly going to be holding up long. Hitpoints are very, very finite things in high level D&D, and fighters lose them at alarming rates against most foes. </p><p></p><p>The bottom line is, fighter types are limited in power, utterly reliant on casters at high levels, or on magic items produced by said casters. Casters determine the pace of the encounter, the adventure, the game. Casters can create reactions, rather than simply reacting to the world, and since we know offense is better than defense in D&D by a large margin, Casters therefore have the power.</p><p></p><p>Yes, you can artifically constrain that power, but that doesn't mean there isn't a balance issue in the core of the system.</p><p></p><p>Show me a wizard without a spellbook who is crippled, i'll show you a fighter without items who's not one fifteith as strong as the cleric or sorceror who also lost his items. You can create specific situations to prove any point: My test is this. Run a gammet of adventures of various types, not attempting to cater to any one power group (all undead when you're trying to prove rogues suck). You'll see my issue with casters.</p><p></p><p>Sereg</p><p></p><p>ps. This isn't theoretical: Even in your examples casters held the power, and without them melee would either outright fail, or have almost no chance. My beafs with the system come from immense gameplay under all gm's, so please don't bring out specific examples, lets talk standard adventures with core wealth, rules, magic items. Casters vs fighters (20 bab types). Can you really claim there is any balance whatsoever?</p></blockquote><p></p>
[QUOTE="Sereg, post: 1471729, member: 18008"] [b]jgsugden[/b] Those are all interesting and valid adventures, but there's a point I'd like to make here, that I believe you'll agree with me on: When a large part of the *core* rules is only balanced through *specifically targeting it, due to being so powerful*, its not balanced. Yes, sometimes you can have adventures with tight time constraints. MOST of the time, Rope trick and Mords Mansion, not to mention the teleport spells, mean resting is a non issue. Furthermore, I daresay if the caster's aren't getting spells, the melee aren't exactly going to be holding up long. Hitpoints are very, very finite things in high level D&D, and fighters lose them at alarming rates against most foes. The bottom line is, fighter types are limited in power, utterly reliant on casters at high levels, or on magic items produced by said casters. Casters determine the pace of the encounter, the adventure, the game. Casters can create reactions, rather than simply reacting to the world, and since we know offense is better than defense in D&D by a large margin, Casters therefore have the power. Yes, you can artifically constrain that power, but that doesn't mean there isn't a balance issue in the core of the system. Show me a wizard without a spellbook who is crippled, i'll show you a fighter without items who's not one fifteith as strong as the cleric or sorceror who also lost his items. You can create specific situations to prove any point: My test is this. Run a gammet of adventures of various types, not attempting to cater to any one power group (all undead when you're trying to prove rogues suck). You'll see my issue with casters. Sereg ps. This isn't theoretical: Even in your examples casters held the power, and without them melee would either outright fail, or have almost no chance. My beafs with the system come from immense gameplay under all gm's, so please don't bring out specific examples, lets talk standard adventures with core wealth, rules, magic items. Casters vs fighters (20 bab types). Can you really claim there is any balance whatsoever? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
Top