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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Majere" data-source="post: 1472420" data-attributes="member: 13916"><p>1) At second level SNA last 2 rounds and you give up a rounds to cast it, Id rather give up a round to cast true strike and the next round cast blinding spittle which is a much more efeective spell choice and lasts 10m/level effectively disabling any spell caster immediately.</p><p>2) Scouting !! ???</p><p> Even at mid to high levels the things last 10 rounds at most, that mean a xorn could scout a whole 100' before it had to come back and then would have 1 round to report what it saw.. </p><p>3) Unicorn can heal,</p><p>a 4th level spell to summon a create that can do 3 CLW and one cure moderate.. at 9th level CLW are really not worth much. And again the things only last 9 rounds in combat, if you have a party of 5 by the time you have summoned the 5th one the first one is over half used, probably out of healing spells and you have burnt all your top level spells. Hardly a game breaking tactic</p><p>Best use of unicorn is probably the magic circle vs evil</p><p></p><p>As for SR, if It has SR Ill just buff the crap out of the fighter, much better use of my spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1472420, member: 13916"] 1) At second level SNA last 2 rounds and you give up a rounds to cast it, Id rather give up a round to cast true strike and the next round cast blinding spittle which is a much more efeective spell choice and lasts 10m/level effectively disabling any spell caster immediately. 2) Scouting !! ??? Even at mid to high levels the things last 10 rounds at most, that mean a xorn could scout a whole 100' before it had to come back and then would have 1 round to report what it saw.. 3) Unicorn can heal, a 4th level spell to summon a create that can do 3 CLW and one cure moderate.. at 9th level CLW are really not worth much. And again the things only last 9 rounds in combat, if you have a party of 5 by the time you have summoned the 5th one the first one is over half used, probably out of healing spells and you have burnt all your top level spells. Hardly a game breaking tactic Best use of unicorn is probably the magic circle vs evil As for SR, if It has SR Ill just buff the crap out of the fighter, much better use of my spells ;) Majere [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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