Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1472750" data-attributes="member: 2629"><p>Two: Once again, those were suggestions for adventures if you're finding that spellcasters are *always* sitting around with extra time to rest, and thus always enter combat at full strength. THey are some suggestions on how to approach things from another angle. </p><p></p><p>If you run things as per the DMG (including the provisions for wandering encounters), this should not be a problem. Spellcasters that 'blow everything' quickly when wandering encounters are so frequent will soon regret their decisions to do so ...</p><p></p><p>As I said, in the dozen (or so) different style game sI've played in under 3.0 and 3.5 (not to mention all the ones dating back through 2E, 1E, Basic/Expert D&D, etc ...), this is rarely a problem I've seen. Spellcasters rarely use more than a few spells in a combat unless it is a BBEG.</p><p></p><p>Back to the original issue: </p><p></p><p>Let's just look at a monk as a melee fighter. </p><p></p><p>In a sense, they serve the same roll as a two weapon fighter - less damage, but more targets (so less manly 'overkill'). Although they deal less total damage than a two handed fighter, they have similar 'effective' damage (ie; damage that makes a difference in combat, not damage wasted on overkill).</p><p></p><p>Unlike a standard two weapon fighter, though, they trade accuracy (BAB) for special attack capabilities like stunning fist or super grappling. This makes them less likely to hit, but more effective (in some situations) when they do hit. Although a monk may have trouble hitting a BBEG in a certain battle, he brings to the table the possibility of effectively ending the battle (via a stun) with every attack he brings, at least versus certain foes.</p><p></p><p>To add to their combat abilities, the monk gains bonus feats, great defensive abilities (AC, evasion, immunities, etc ...), self healing, spell resistance, movement (including D-door as a supernatural ability), and a variety of other abilities that add to their effectiveness.</p><p></p><p>In the end, you may decide that the monk is weaker in combat than other classes. Fine. I disagree, but you're entitled to your opinion. The monk can serve as a masterful scout and quality diplomat, two important noncombat activities. The greater the level of noncombat abilities possessed by the PC, the more you must diminish their combat abilities to keep them in balance. </p><p></p><p>As a final note: I've played a lot of D&D since 3.0 came out. I've seen more than my share of monks. It isn't always obvious that they are an effective class, but I promise you that they are in most games I've seen. As for the druid ... in favorable circumstances, they are a *very* strong class, but when their Acheillies heel begins to show, they can be awfully vulnerable.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1472750, member: 2629"] Two: Once again, those were suggestions for adventures if you're finding that spellcasters are *always* sitting around with extra time to rest, and thus always enter combat at full strength. THey are some suggestions on how to approach things from another angle. If you run things as per the DMG (including the provisions for wandering encounters), this should not be a problem. Spellcasters that 'blow everything' quickly when wandering encounters are so frequent will soon regret their decisions to do so ... As I said, in the dozen (or so) different style game sI've played in under 3.0 and 3.5 (not to mention all the ones dating back through 2E, 1E, Basic/Expert D&D, etc ...), this is rarely a problem I've seen. Spellcasters rarely use more than a few spells in a combat unless it is a BBEG. Back to the original issue: Let's just look at a monk as a melee fighter. In a sense, they serve the same roll as a two weapon fighter - less damage, but more targets (so less manly 'overkill'). Although they deal less total damage than a two handed fighter, they have similar 'effective' damage (ie; damage that makes a difference in combat, not damage wasted on overkill). Unlike a standard two weapon fighter, though, they trade accuracy (BAB) for special attack capabilities like stunning fist or super grappling. This makes them less likely to hit, but more effective (in some situations) when they do hit. Although a monk may have trouble hitting a BBEG in a certain battle, he brings to the table the possibility of effectively ending the battle (via a stun) with every attack he brings, at least versus certain foes. To add to their combat abilities, the monk gains bonus feats, great defensive abilities (AC, evasion, immunities, etc ...), self healing, spell resistance, movement (including D-door as a supernatural ability), and a variety of other abilities that add to their effectiveness. In the end, you may decide that the monk is weaker in combat than other classes. Fine. I disagree, but you're entitled to your opinion. The monk can serve as a masterful scout and quality diplomat, two important noncombat activities. The greater the level of noncombat abilities possessed by the PC, the more you must diminish their combat abilities to keep them in balance. As a final note: I've played a lot of D&D since 3.0 came out. I've seen more than my share of monks. It isn't always obvious that they are an effective class, but I promise you that they are in most games I've seen. As for the druid ... in favorable circumstances, they are a *very* strong class, but when their Acheillies heel begins to show, they can be awfully vulnerable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
Top