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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="CPXB" data-source="post: 1472791" data-attributes="member: 17233"><p>A masterful scout when they're eleventh level or more. Until then, any locked door stops them. A long time to wait to be a *scout*.</p><p></p><p>Quality diplomat? You're actually suggesting that monks need to put a decent ability score in Charisma, too? I guess that means they have to get good abilities scores in *everything*, now, to be a good character. Tho', just on the face of it, the bard or paladin is going to be the character you go to in social situations -- indeed, I know in the D&D game I'm in that's precisely what happens. "Oh, a social situation. Send in the bard." Its sorta their thing. Same with paladins -- "Pally, go make that diplomacy check!" Even sorcerers, now that Bluff is a class skill, can go pretty far -- farther than monks with their frequently abyssmal Cha scores, at any rate.</p><p></p><p>Even the langauge you use to describe monks -- "it isn't always obvious that they're effective" -- compared to finding a druid's "Achilles heel". Monks, not obviously effective; with druids you have to find their Achilles heel. Which I parse as -- a game has got to be specially designed to make a monk effective, and it has to be specially designed to make a druid not be effective. I think that's a fair assessement of the situation in any event.</p></blockquote><p></p>
[QUOTE="CPXB, post: 1472791, member: 17233"] A masterful scout when they're eleventh level or more. Until then, any locked door stops them. A long time to wait to be a *scout*. Quality diplomat? You're actually suggesting that monks need to put a decent ability score in Charisma, too? I guess that means they have to get good abilities scores in *everything*, now, to be a good character. Tho', just on the face of it, the bard or paladin is going to be the character you go to in social situations -- indeed, I know in the D&D game I'm in that's precisely what happens. "Oh, a social situation. Send in the bard." Its sorta their thing. Same with paladins -- "Pally, go make that diplomacy check!" Even sorcerers, now that Bluff is a class skill, can go pretty far -- farther than monks with their frequently abyssmal Cha scores, at any rate. Even the langauge you use to describe monks -- "it isn't always obvious that they're effective" -- compared to finding a druid's "Achilles heel". Monks, not obviously effective; with druids you have to find their Achilles heel. Which I parse as -- a game has got to be specially designed to make a monk effective, and it has to be specially designed to make a druid not be effective. I think that's a fair assessement of the situation in any event. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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