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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Scion" data-source="post: 1472859" data-attributes="member: 5777"><p>While there are threads about casters being too powerful there are also threads about noncasters being too powerful.</p><p></p><p>At higher levels SR is in just about everyones bag of tricks, along with saves, high hp, and lots of other gimicks that pop up with increased power.</p><p></p><p>I have been in games where playing a high level caster meant that you were relegated to buffing and debuffing, nothing else the high level caster could do would matter in a meaningful way. Nothing like what those noncasters and their pesky attacks could do, all day long.</p><p></p><p>Where as the casters need intermitant breaks for long periods of time to get all of their abilities back, the noncasters can go for longer periods of time, and generally need shorter amounts of break time. There is a lot to be said for that.</p><p></p><p>The monk straddles both in some ways. He has a lot of good attacks (+15/+15/+15/+10/+5 is nice! and with a single feat you can turn it into +13/+13/+13/+13/+8/+3, which isnt shabby either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but some of his abilities only refresh everyday. But he has evasive powers all over the place.</p><p></p><p>His abilities make it hard for him to really stand out and shine in some games, and all too easy in others. I dont really see the problem, it is a very good character class for what it does, but trying to make it do something else makes it not quite as good. No surprise there.</p><p></p><p>Still, play to a characters strengths, and the dm should do as well on occasion, and their weaknesses. This has to be done to some degree for 'all' character classes no matter what they are. Some dm's find it easier for certain play styles, other find other things easier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Hope it works out.</p></blockquote><p></p>
[QUOTE="Scion, post: 1472859, member: 5777"] While there are threads about casters being too powerful there are also threads about noncasters being too powerful. At higher levels SR is in just about everyones bag of tricks, along with saves, high hp, and lots of other gimicks that pop up with increased power. I have been in games where playing a high level caster meant that you were relegated to buffing and debuffing, nothing else the high level caster could do would matter in a meaningful way. Nothing like what those noncasters and their pesky attacks could do, all day long. Where as the casters need intermitant breaks for long periods of time to get all of their abilities back, the noncasters can go for longer periods of time, and generally need shorter amounts of break time. There is a lot to be said for that. The monk straddles both in some ways. He has a lot of good attacks (+15/+15/+15/+10/+5 is nice! and with a single feat you can turn it into +13/+13/+13/+13/+8/+3, which isnt shabby either ;) ), but some of his abilities only refresh everyday. But he has evasive powers all over the place. His abilities make it hard for him to really stand out and shine in some games, and all too easy in others. I dont really see the problem, it is a very good character class for what it does, but trying to make it do something else makes it not quite as good. No surprise there. Still, play to a characters strengths, and the dm should do as well on occasion, and their weaknesses. This has to be done to some degree for 'all' character classes no matter what they are. Some dm's find it easier for certain play styles, other find other things easier ;) Hope it works out. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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