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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Hervis" data-source="post: 1472876" data-attributes="member: 1608"><p>I think the issue here is actually the makeup of the encounter. Anytime you are fighting a small number of opponents (in this case is sounds like no more than one at a time) the druid will become very dargerous. Especially if he has you to keep the Giants off him long enough to summon the cavalry. If you had been fighting a equal CR of gnolls for example (how many would that be? 8 I think) your druid would have been in more serious trouble. Gnolls use bows. In addition he probably would have gotten off one summon spell (maybe if they didn't shoot him) before he had a pair of 300 lb gnolls on him. Leaving you the other 6 of course. In this encounter, the druid's abilities don't look as strong.</p><p></p><p>Remember your roll when facing a small number of powerfull opponents. The druid is better equiped for this situation and you should concentrate on making sure he/she has the time and space that they need to get their spells of. When the opponents who are more susceptable to your higher number of attacks and stunning come around, your monk is really going to shine. Also, next time you need to sneak up and disable a guard be glad you are a monk. This is your bread and butter.</p></blockquote><p></p>
[QUOTE="Hervis, post: 1472876, member: 1608"] I think the issue here is actually the makeup of the encounter. Anytime you are fighting a small number of opponents (in this case is sounds like no more than one at a time) the druid will become very dargerous. Especially if he has you to keep the Giants off him long enough to summon the cavalry. If you had been fighting a equal CR of gnolls for example (how many would that be? 8 I think) your druid would have been in more serious trouble. Gnolls use bows. In addition he probably would have gotten off one summon spell (maybe if they didn't shoot him) before he had a pair of 300 lb gnolls on him. Leaving you the other 6 of course. In this encounter, the druid's abilities don't look as strong. Remember your roll when facing a small number of powerfull opponents. The druid is better equiped for this situation and you should concentrate on making sure he/she has the time and space that they need to get their spells of. When the opponents who are more susceptable to your higher number of attacks and stunning come around, your monk is really going to shine. Also, next time you need to sneak up and disable a guard be glad you are a monk. This is your bread and butter. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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