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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="two" data-source="post: 1473162" data-attributes="member: 9002"><p><strong>Part of the trouble --</strong></p><p></p><p>combat-wise, this has already been discussed somewhat.</p><p></p><p>Basically, give a barbarian/paladin/fighter a 2-handed weapon and have them put a reasonable amount of effort into buffing their strength and their weapon.</p><p></p><p>Done.</p><p></p><p>With 1.5 x strength bonus, power attack possibilities, etc. etc. this guy is a powerhouse. Plus only 1 or 2 stats matter. Have him drop the 2-handed weapon and use a bow when necessary, or sword-n-board even on occasion. But baseline is this: 2-handed weapons are MIGHTY powerful. A stat-heavy Monk needs to burn feats like crazy simply to catch up to the barbarian w/2-handed sword. Just to catch up! They will never be ahead; more than that, they don't really catch up either. Plus, ranged combat is not a monk's forte, to say the least.</p><p></p><p>The problem might be 2-handed weapons. But, maybe not. </p><p></p><p>If/when I allow a monk into my campaign, I'll just give him fighter-like (FULL) BAB progression. To-hit is improved, more attacks faster, etc. Might be possible to keep up with a fighter (after spending feats to do it), which is OK given the monk's other abilities. There, done. My house rule.</p><p></p><p>I've never understood why monk's are worse at grappling than full-bab fighter anyway (ignoring an optional feat on the monk's part).</p></blockquote><p></p>
[QUOTE="two, post: 1473162, member: 9002"] [b]Part of the trouble --[/b] combat-wise, this has already been discussed somewhat. Basically, give a barbarian/paladin/fighter a 2-handed weapon and have them put a reasonable amount of effort into buffing their strength and their weapon. Done. With 1.5 x strength bonus, power attack possibilities, etc. etc. this guy is a powerhouse. Plus only 1 or 2 stats matter. Have him drop the 2-handed weapon and use a bow when necessary, or sword-n-board even on occasion. But baseline is this: 2-handed weapons are MIGHTY powerful. A stat-heavy Monk needs to burn feats like crazy simply to catch up to the barbarian w/2-handed sword. Just to catch up! They will never be ahead; more than that, they don't really catch up either. Plus, ranged combat is not a monk's forte, to say the least. The problem might be 2-handed weapons. But, maybe not. If/when I allow a monk into my campaign, I'll just give him fighter-like (FULL) BAB progression. To-hit is improved, more attacks faster, etc. Might be possible to keep up with a fighter (after spending feats to do it), which is OK given the monk's other abilities. There, done. My house rule. I've never understood why monk's are worse at grappling than full-bab fighter anyway (ignoring an optional feat on the monk's part). [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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