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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="allenw" data-source="post: 1473472" data-attributes="member: 12992"><p>I note that, in a toe-to-to fight (probably the Monk's weakest position), Rashad can Flurry, Trip Pally most of the time with the first attack, and thanks to Improved Trip *still*get two Stunning Fist attacks at Pally while he's down (at +13 to hit, due to Pally being prone). Each attack will hit 60% of the time; each hit will Stun 20% of the time. If Pally is stunned, he drops his weapon, takes other minuses, remains prone, and takes no counterattack. If not, he still either needs to get back up (a move action that will invite an AoO; your DM's judgement whether it can also be a trip (with associated subsequent Improved Trip follow-up), but it can certainly be another Stunning Fist.</p><p></p><p> That being said, I agree that Monks probably *are* weaker than some other class at everything but saves and unarmed combat, and may not be well-balanced for many campaigns. </p><p> However, CPXB, something I've been meaning to ask you that I haven't seen directly addressed: are you sure that your DM was enforcing the one-full-round casting time for Summon Nature's Ally, and the Giant's AoOs against the closing animals? If she was, then you should have had at least one round when you could attack and no animal could, followed by a round in which only the first animal could attack, and the animals should have been AoOed out of existence within a round or two.</p></blockquote><p></p>
[QUOTE="allenw, post: 1473472, member: 12992"] I note that, in a toe-to-to fight (probably the Monk's weakest position), Rashad can Flurry, Trip Pally most of the time with the first attack, and thanks to Improved Trip *still*get two Stunning Fist attacks at Pally while he's down (at +13 to hit, due to Pally being prone). Each attack will hit 60% of the time; each hit will Stun 20% of the time. If Pally is stunned, he drops his weapon, takes other minuses, remains prone, and takes no counterattack. If not, he still either needs to get back up (a move action that will invite an AoO; your DM's judgement whether it can also be a trip (with associated subsequent Improved Trip follow-up), but it can certainly be another Stunning Fist. That being said, I agree that Monks probably *are* weaker than some other class at everything but saves and unarmed combat, and may not be well-balanced for many campaigns. However, CPXB, something I've been meaning to ask you that I haven't seen directly addressed: are you sure that your DM was enforcing the one-full-round casting time for Summon Nature's Ally, and the Giant's AoOs against the closing animals? If she was, then you should have had at least one round when you could attack and no animal could, followed by a round in which only the first animal could attack, and the animals should have been AoOed out of existence within a round or two. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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