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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Majere" data-source="post: 1473581" data-attributes="member: 13916"><p>Erm hong.. have you been at the mushrooms again.</p><p>First you say that noone can solo a dungeon because that is how the game is built.</p><p>THEN you complain that the monk never gets to get his moment of totally and dominating glory. </p><p></p><p>D&D isnt about glory, its about team play. Everytime I read a thread where someone whines that their PC isnt good enough I just feel like telling them to stop being so selfish.</p><p></p><p>Anyone who has played a high level cleric knows that 90% of the time you are just healing your ass off to keep the tank alive through the horrific damage output of the BBEG once the combat stats in earnist. </p><p>Where is the glory in healing the fighter, but it has to be done and the party dies veryveryVERY quickly if it isnt.</p><p></p><p>Pepople complain about the "power" of high level mages, but have you SEEN the SR of highlevel mobs, or their saves ?</p><p>The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ? </p><p>What use are you spells when they mobs are basically spell immune ?</p><p>Thats when melee people step up. No this doesnt happen every fight, it would be BAD if it did, but it happens in plenty of fights.</p><p></p><p>Stunning first is awesome, far better than sneak attack, and noone bitches about sneak attack. One game I was stuck in a corridor with a drow rogue either side of me, with single figure hp. My mage was reduced to fighting defensively as he was almost out of spells. The monks stunning fist kept one of the rogues permanently stunned, and that saved my characters life. </p><p></p><p>Monks get lots of neat tricks and in return they give up some BAB progression. That really is all they give up, the monk attack pregression means they dont even lose iterative attacks. </p><p></p><p>So stop bitching about the monk already.</p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1473581, member: 13916"] Erm hong.. have you been at the mushrooms again. First you say that noone can solo a dungeon because that is how the game is built. THEN you complain that the monk never gets to get his moment of totally and dominating glory. D&D isnt about glory, its about team play. Everytime I read a thread where someone whines that their PC isnt good enough I just feel like telling them to stop being so selfish. Anyone who has played a high level cleric knows that 90% of the time you are just healing your ass off to keep the tank alive through the horrific damage output of the BBEG once the combat stats in earnist. Where is the glory in healing the fighter, but it has to be done and the party dies veryveryVERY quickly if it isnt. Pepople complain about the "power" of high level mages, but have you SEEN the SR of highlevel mobs, or their saves ? The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ? What use are you spells when they mobs are basically spell immune ? Thats when melee people step up. No this doesnt happen every fight, it would be BAD if it did, but it happens in plenty of fights. Stunning first is awesome, far better than sneak attack, and noone bitches about sneak attack. One game I was stuck in a corridor with a drow rogue either side of me, with single figure hp. My mage was reduced to fighting defensively as he was almost out of spells. The monks stunning fist kept one of the rogues permanently stunned, and that saved my characters life. Monks get lots of neat tricks and in return they give up some BAB progression. That really is all they give up, the monk attack pregression means they dont even lose iterative attacks. So stop bitching about the monk already. Majere [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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