Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bauglir" data-source="post: 1474194" data-attributes="member: 6982"><p>The monk is a blunt swiss army knife.. Lots of seemingly useful abilities that might be nice if they actually worked..</p><p></p><p>For example, in a similar discussion back in 3.0, I took a level 5 monk (16 dex, wis, weapon finesse) and compared it to each and every CR 5 monster in the monster manual. The average chance to land a successful stunning fist attack came out at around 13%. <strong>13%!</strong>. Now I appreciate that that was 3.0, and that the dynamic of a class often changes from level to level, but really I can't say I've noticed this of the monk. Feel free to do a similar study and prove me wrong..</p><p></p><p>On another note the monk <em>does</em> appear to be defensively strong, at high levels at least, when their AC, saves and SR really start to stack up. But the fact is that this contributes next to nothing to the party dynamic. It reminds me of a 'melee sorcerer' character I once made as a kind of experiment. He took every single buff he could get (including a few custom spells - basically enhanced versions of mage armour) and would then wade into melee with a longsword. As a result he had an extremely high incorporeal touch AC. When the party was attacked by spectres I figured this was the perfect scenario for this character, and waded in. The high AC worked like a charm - after missing me once or twice they decided to ignore me and killed the cleric instead. Now if my character had been able to deal more than trifling damage then perhaps they may have considered me enough of a threat and that cleric might have survived..</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1474194, member: 6982"] The monk is a blunt swiss army knife.. Lots of seemingly useful abilities that might be nice if they actually worked.. For example, in a similar discussion back in 3.0, I took a level 5 monk (16 dex, wis, weapon finesse) and compared it to each and every CR 5 monster in the monster manual. The average chance to land a successful stunning fist attack came out at around 13%. [b]13%![/b]. Now I appreciate that that was 3.0, and that the dynamic of a class often changes from level to level, but really I can't say I've noticed this of the monk. Feel free to do a similar study and prove me wrong.. On another note the monk [i]does[/i] appear to be defensively strong, at high levels at least, when their AC, saves and SR really start to stack up. But the fact is that this contributes next to nothing to the party dynamic. It reminds me of a 'melee sorcerer' character I once made as a kind of experiment. He took every single buff he could get (including a few custom spells - basically enhanced versions of mage armour) and would then wade into melee with a longsword. As a result he had an extremely high incorporeal touch AC. When the party was attacked by spectres I figured this was the perfect scenario for this character, and waded in. The high AC worked like a charm - after missing me once or twice they decided to ignore me and killed the cleric instead. Now if my character had been able to deal more than trifling damage then perhaps they may have considered me enough of a threat and that cleric might have survived.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
Top