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*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Majere" data-source="post: 1474542" data-attributes="member: 13916"><p>"Bullcrap. If you're healing in combat, and blowing off spells to do so, you're being stupid. The achilles heel of a high-level cleric is not lack of spells or healing in combat, but prep time. Without a few rounds to do the divine favour/div power/righteous might thing, a cleric is mediocre. Why do you think Persistent Spell was almost universally derided as broken?"</p><p></p><p>Erm you seem to be not listening to me here. What you are saying is that the cleric should find time to buff himself to the 9's and then step up and be a better fighter than the fighter. That just selfish play.</p><p>Learn to buff the fighter and see how much more effective that is. And the go back to healing him</p><p></p><p></p><p>"Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?"</p><p></p><p>No</p><p>Cleric is by far the most popular class in our group. Imn our party of 6 (high level game) we have 3 clerics. People in our group ENJOY being clerics, and by having more it means that only one or two of them are reduced to healing monkeys. It also means we have insane healing capacity and can fight stuff APL+ 5-10 and have no deaths.</p><p>But then again we are all team players, and not out to buff our own character to the 9's for the spotlight when we can buff someone else and its much more effective.</p><p></p><p></p><p>"The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified."</p><p></p><p>No its is completely justified, high level casters will have anywhere up to 3/4 of their spells wasted due to SR or saves. Just flick through creatures with CR in the 17-20 range</p><p></p><p></p><p>"The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ? </p><p></p><p></p><p>"If you insist on dropping spells that target enemies' high saves, you're again being stupid."</p><p></p><p>Demons,devils,dragons and deathbringes have all 3 saves in the +20 region. </p><p>The other mob was a level 18 cleric whos saves were again in the +20 range apart from his reflex which was still +17ish</p><p></p><p></p><p>"Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah."</p><p></p><p>Drow are mooks with SR</p><p>Golems are almost totally spell immune</p><p>Those are just off the top of my head</p><p>Then you APL is 16 then a mook is anything up to CR10 and there are plenty of those with SR.</p><p></p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1474542, member: 13916"] "Bullcrap. If you're healing in combat, and blowing off spells to do so, you're being stupid. The achilles heel of a high-level cleric is not lack of spells or healing in combat, but prep time. Without a few rounds to do the divine favour/div power/righteous might thing, a cleric is mediocre. Why do you think Persistent Spell was almost universally derided as broken?" Erm you seem to be not listening to me here. What you are saying is that the cleric should find time to buff himself to the 9's and then step up and be a better fighter than the fighter. That just selfish play. Learn to buff the fighter and see how much more effective that is. And the go back to healing him "Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?" No Cleric is by far the most popular class in our group. Imn our party of 6 (high level game) we have 3 clerics. People in our group ENJOY being clerics, and by having more it means that only one or two of them are reduced to healing monkeys. It also means we have insane healing capacity and can fight stuff APL+ 5-10 and have no deaths. But then again we are all team players, and not out to buff our own character to the 9's for the spotlight when we can buff someone else and its much more effective. "The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified." No its is completely justified, high level casters will have anywhere up to 3/4 of their spells wasted due to SR or saves. Just flick through creatures with CR in the 17-20 range "The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ? "If you insist on dropping spells that target enemies' high saves, you're again being stupid." Demons,devils,dragons and deathbringes have all 3 saves in the +20 region. The other mob was a level 18 cleric whos saves were again in the +20 range apart from his reflex which was still +17ish "Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah." Drow are mooks with SR Golems are almost totally spell immune Those are just off the top of my head Then you APL is 16 then a mook is anything up to CR10 and there are plenty of those with SR. Majere [/QUOTE]
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